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diff --git a/content/news/041/index.md b/content/news/041/index.md
index 01e56cad8..75a5b4849 100644
--- a/content/news/041/index.md
+++ b/content/news/041/index.md
@@ -1,8 +1,8 @@
 +++
 title = "This Month in Rust GameDev #41 - December 2022"
 transparent = true
-date = 2023-01-04
-draft = true
+date = 2023-01-28
+draft = false
 +++
 
 <!-- no toc -->
@@ -35,13 +35,9 @@ Feel free to send PRs about your own projects!
 - [Learning Material Updates](#learning-material-updates)
 - [Tooling Updates](#tooling-updates)
 - [Library Updates](#library-updates)
-- [Popular Workgroup Issues in Github](#popular-workgroup-issues-in-github)
 - [Other News](#other-news)
-- [Meeting Minutes](#meeting-minutes)
 - [Discussions](#discussions)
 - [Requests for Contribution](#requests-for-contribution)
-- [Jobs](#jobs)
-- [Bonus](#bonus)
 
 <!--
 Ideal section structure is:
@@ -102,7 +98,7 @@ Twitch][rust-gamedev-twitch]. If you would like to speak at the next meetup on
 January 14th, please [respond to the monthly GitHub
 issue][gamedev-meetup-speakers].
 
-[gamedev-meetup-video]: https://www.youtube.com/watch?v=Ck2R0yqTLcU
+[gamedev-meetup-video]: https://youtube.com/watch?v=Ck2R0yqTLcU
 [gamedev-meetup-speakers]: https://github.com/rust-gamedev/meetup/issues/2
 [rust-gamedev-discord]: https://discord.gg/yNtPTb2
 [rust-gamedev-twitch]: https://twitch.tv/rustgamedev
@@ -110,6 +106,32 @@ issue][gamedev-meetup-speakers].
 [@GraphiteEditor]: https://twitter.com/GraphiteEditor
 [@kvark]: http://kvark.github.io
 
+### [@rust_gamedev Mastodon Feed][masto]
+
+![a screenshot of the account's header: gamepad-in-gear logo,
+description and verified links](mastodon.png)
+
+As you may know, we have [a @rust_gamedev Twitter account][twi] for
+making announcements and collecting all the cool rust gamedev stuff there
+into one feed.
+
+In the last couple of months a significant portion of rust game developers
+has either migrated from Twitter to [Mastodon] or started cross-posting there,
+so [we've decided][masto-issue] to create a similar "official"
+[@rust_gamedev account on the mastodon.gamedev.place server][masto].
+
+Please follow us there and post your own relevant updates on [Fediverse]
+using either the #RustGameDev tag or #RustLang #GameDev combo.
+
+_Discussions:
+[/r/rust_gamedev](https://reddit.com/r/rust_gamedev/comments/zplfyi/rust_gamedev_mastodon)_
+
+[twi]: https://twitter.com/rust_gamedev
+[masto]: https://mastodon.gamedev.place/@rust_gamedev
+[Mastodon]: https://en.wikipedia.org/wiki/Mastodon_(social_network)
+[masto-issue]: https://github.com/rust-gamedev/wg/issues/131
+[Fediverse]: https://en.wikipedia.org/wiki/Fediverse
+
 ## Game Updates
 
 ### Digital Extinction
@@ -146,19 +168,18 @@ A more detailed update summary is available [here][de-update-03].
 ### [Open Combat][OpenCombat_website]
 
 ![Real time tactical 2nd world war game](open_combat.png)
-_Game now include vehicle (T-26) and shelling FX_
+_Game now includes vehicle (T-26) and shelling FX_
 
 Open Combat
 ([Website][OpenCombat_website],
 [GitHub][OpenCombat_github],
-[Discord][OpenCombat_discord],
-[Reddit](OpenCombat_reddit))
+[Discord][OpenCombat_discord])
 by [bux][bux] is a real time tactical game
 which takes place during the 2nd world war.
 
 Since the last news about this game,
 the game engine has been rewritten to permit multiplayer.
-Most of the basic game engine feature have been rewritten with
+Most of the basic game engine features have been rewritten with
 the new engine (soldier moves, visibilities, map, etc.).
 Vehicle concept has been introduced to a T-26 tank.
 Basic fight features like gunfire and shelling have been introduced.
@@ -170,14 +191,14 @@ Basic fight features like gunfire and shelling have been introduced.
 
 ### [Tiny Glade]
 
-![tiny_glade](tiny_glade_key_art_small.png)
+![Cute buildings, title, road, and sheep](tiny_glade_key_art_small.png)
 
 [@anopara]'s and [@h3r2tic]'s tiny building game
 now finally has a name! It's [Tiny Glade]!
 
 Tiny Glade is a small relaxing game about doodling
 castles. Explore gridless building chemistry, and
-watch the game carefully assemble every brick, pebble
+watch the game carefully assemble every brick, pebble,
 and plank. There's no management, combat, or wrong
 answers - just kick back and turn forgotten meadows
 into lovable dioramas. Wishlist on [Steam][Tiny Glade]!
@@ -204,7 +225,7 @@ It quickly started taking the shape of a game:
 - Which was later switched to a deterministic [A-start navmesh approach].
 - Developed mechanics for the player controller including the first-person-camera.
 - Implemented weapon + projectiles systems.
-- Finally [custom shaders for projectiles] were added as a finishing touch.
+- Finally, [custom shaders for projectiles] were added as a finishing touch.
 
 An experiment that became the first game published by [@nilaysavant].
 Play [Temple Knight] in your browser.
@@ -213,7 +234,6 @@ Play [Temple Knight] in your browser.
 [tk-itch]: https://nilaysavant.itch.io/temple-knight
 [tk-twitter]: https://twitter.com/nilay_savant/status/1607789552621727744
 [@nilaysavant]: https://github.com/nilaysavant
-[Bevy]: https://bevyengine.org/
 [scene running in the browser via WASM]: https://twitter.com/nilay_savant/status/1568307034390675456
 [Rapier]: https://rapier.rs/
 [basic physics]: https://twitter.com/nilay_savant/status/1569665425046384641
@@ -223,7 +243,7 @@ Play [Temple Knight] in your browser.
 
 ### [Cargo Space][cargospace]
 
-![cargo space screenshot](cargo_space.png)
+![cargo space screenshot: two instances of the game running in parallel](cargo_space.png)
 
 [Cargo Space][cargospace] ([Discord][cargospace_discord]) by
 [@johanhelsing][johanhelsing_mastodon] is a co-op 2d space game where you build a
@@ -367,8 +387,6 @@ its active set of behaviors. You can follow [@carlosupina] on Twitter for
 regular updates about the game.
 
 [Thetawave]: https://github.com/thetawavegame/thetawave
-[Bevy]: https://bevyengine.org/
-[Rapier]: https://rapier.rs/
 [@carlosupina]: https://twitter.com/carlosupina
 
 ### [Jumpy]
@@ -380,7 +398,7 @@ _Jumpy Items: Swords, Crates, Grenades, & Mines_
 [Spicy Lobster][spicy_lobster] is a pixel-style, tactical 2D shooter with a fishy
 theme.
 
-In the last month work started on a new architecture for the core Jumpy game loop.
+In the last month, work started on a new architecture for the core Jumpy game loop.
 
 Determinism and snapshot/restore functionality has been a challenge for
 networking support in jumpy. To address this, Jumpy has started migrating the core
@@ -402,7 +420,6 @@ As soon as the ECS migration is finished, the plan is to get the final game juic
 and polish done and to make a proper MVP release.
 
 [Jumpy]: https://github.com/fishfolks/jumpy
-[Bevy]: https://bevyengine.org
 [jumpy_twitter]: https://twitter.com/spicylobsterfam
 [jumpy_discord]: https://discord.gg/4smxjcheE5
 [spicy_lobster]: https://spicylobster.itch.io
@@ -435,10 +452,90 @@ Stefano is also back on [Twitch][hgs_twitch] streaming coding sessions live.
 Hydrofoil Generation should be available on Steam in the first months of 2023.
 
 [Hydrofoil Generation]: https://hydrofoil-generation.com/
-[hgs_facebook]: https://www.facebook.com/HydrofoilGenerationSailing/
+[hgs_facebook]: https://facebook.com/HydrofoilGenerationSailing/
 [hgs_discord]: https://discord.gg/DtKgt2duAy/
 [hgs_steam]: https://store.steampowered.com/app/1448820/Hydrofoil_Generation/
-[hgs_twitch]: https://www.twitch.tv/kunosstefano
+[hgs_twitch]: https://twitch.tv/kunosstefano
+
+### [Doomé][doome]
+
+![shooting 2.5D enemies through a doorway](doome.gif)
+
+[Doomé][doome] by [Patryk Wychowaniec] and [Jakub Trąd]
+is a GameOff'22 FPS game:
+
+> <...> the topic was cliché and our game is Doom meets Portal meets
+> The Stanley Parable, with real-time raytraced graphics
+> (that work plenty fast even on a CPU) and a 10-minute storyline!
+
+The source code [is available on GitHub][doome-src].
+The game is written with a custom [rust-gpu]-based raytracer:
+[strolle].
+[Watch a talk from a recent Rust Wrocław's meeting][doome-talk]
+to learn more about the implementation details.
+
+You can play the game online and/or get binaries [at itch.io][doome].
+
+_Discussions: [/r/rust](https://reddit.com/r/rust/comments/zbd8w2/doome)_
+
+[doome]: https://dzejkop.itch.io/doome
+[doome-src]: https://github.com/Patryk27/doome
+[doome-talk]: https://youtu.be/S85Tw0dVtmw?t=5306
+[Patryk Wychowaniec]: https://pwy.io
+[Jakub Trąd]: https://github.com/Dzejkop
+[strolle]: https://reddit.com/r/rust/comments/zsrvss/strolle_raytracing
+
+### [Combine&Conquer][cnc-steam]
+
+![Steam page: a screenshot with some factory and short description](cnc.png)
+
+[Combine&Conquer][cnc-steam] ([itch.io][cnc-itch], [devlog][cnc-logs],
+[Discord][cnc-discord]) by [Martin Buck][@I3ck]
+is a WIP relaxing multi-planetary 2D factory automation game.
+This month's updates include:
+
+- [Early Access release on Steam][cnc-steam].
+- [A bunch of minor v0.3.* versions][cnc-logs] with loads of bugfixes
+  and small improvements in UX, rendering, etc.
+
+_Discussions:
+[/r/rust_gamedev](https://reddit.com/r/rust_gamedev/comments/zd96f1/cnc_steam)_
+
+[@I3ck]: https://github.com/I3ck
+[cnc-itch]: https://martinbucksoftware.itch.io
+[cnc-steam]: https://store.steampowered.com/app/2220850/Combine_And_Conquer
+[cnc-logs]: https://buckmartin.de/combine-and-conquer.html
+[cnc-discord]: https://discord.gg/peBD6Z5PvN
+
+### [triverse]
+
+![lots of small red ships are attacking a large blue ship in close range](triverse.png)
+
+[triverse] by [@cragwind] is a WIP smart-pause RTS with custom unit creation
+on a triangle grid canvas.
+
+> In a distant star system, AI collectives vie for power.
+> Assemble and control a self-replicating fleet to harvest resources,
+> salvage wreckage, and defend your territory.
+> Using modular parts, design ships to counter threats
+> while balancing mobility, defense, and firepower.
+
+You can find [the detailed guide to playing here][triverse-guide]
+and [play the web version on itch.io][triverse].
+
+This month's [updates][triverse-logs] include:
+
+- [Salvaging parts][triverse-log-1] from wreckage using workers
+  for building your own units.
+- [Torpedo launchers][triverse-log-2] for taking out large
+  or stationary targets.
+
+[@cragwind]: https://cragwind.com
+[triverse]: https://cragwind.itch.io/triverse
+[triverse-guide]: https://cragwind.com/triverse/
+[triverse-logs]: https://cragwind.itch.io/triverse/devlog
+[triverse-log-1]: https://cragwind.itch.io/triverse/devlog/458561/salvaging-parts
+[triverse-log-2]: https://cragwind.itch.io/triverse/devlog/464791/torpedo-launcher
 
 ## Engine Updates
 
@@ -471,7 +568,7 @@ it got a lot of new functionality and improved existing:
 [Runty8][runty8-repo] is an experimental port of the [Pico8][pico8-site]
 fantasy console that supports writing games in Rust.
 
-[Runty8][runty8-repo] has recently added support for WebAssembly,
+Runty8 has recently added support for WebAssembly,
 which means that you can now run your games in the browser!
 
 Feel free to [follow their template][runty8-template] to start making your own games.
@@ -488,6 +585,55 @@ or browse through the [open issues][runty8-open-issues].
 
 ## Learning Material Updates
 
+### [Rustacean Station: Presser with Gray Olson][rustacean-station-gray]
+
+![Rustacean Station's logo: rusty Ferris](rustacean-station.jpeg)
+
+The [Rustacean Station][rustacean-station] podcast
+[interviewed Gray Olson][rustacean-station-gray],
+the developer of [Presser][presser] - a library that aims to make
+it easier to safely work with byte buffers.
+
+In this episode, [Gray][gray] talks about
+art and graphic designing work for Embark Studio,
+computer graphics and ray tracing,
+memory allocation in Rust's virtual machine,
+and Embark's vision of Rust gamedev.
+
+[rustacean-station-gray]: https://rustacean-station.org/episode/gray-olson
+[rustacean-station]: https://rustacean-station.org
+[presser]: https://gamedev.rs/news/039#presser
+[gray]: https://grayolson.me
+
+### [GLTF Animations in wgpu][tut-gltf-wgpu]
+
+![Same title but as an image](tut-gltf-anim-in-wgpu.jpg)
+
+[@whoisryosuke] released [a blog post][tut-gltf-wgpu] on how to
+parse GLTF files in Rust, render them using wgpu,
+and play animations imported from Blender.
+
+[tut-gltf-wgpu]: https://whoisryosuke.com/blog/2022/importing-gltf-with-wgpu-and-rust
+[@whoisryosuke]: https://mastodon.gamedev.place/@whoisryosuke
+
+### [Create a Clicker Game with Macroquad][clicker-tut-1]
+
+![a window that shows a circle button, title, and a click counter](clicker.png)
+
+[@Paper010] released a short two-part tutorial
+aimed at beginners who want to get started with game development
+with Rust and [macroquad]:
+
+- [The first part][clicker-tut-1] covers the minimal version of a clicker game.
+- [The second part][clicker-tut-2] explains how to play sounds and change colors.
+
+The final source code [is available on GitHub][clicker-src].
+
+[clicker-tut-1]: https://dev.to/paper010/rust-create-a-clicker-game-with-macroquad-1820
+[clicker-tut-2]: https://dev.to/paper010/part-2-create-a-clicker-game-with-rust-4nne
+[clicker-src]: https://github.com/Paper010/rust-clicker-game
+[@Paper010]: https://github.com/Paper010
+
 ## Tooling Updates
 
 ### [Graphite][graphite-website]
@@ -520,7 +666,7 @@ existing features into nodes.
 Open the [Graphite editor][graphite-editor] in your browser to give it a try
 and share your creations with #MadeWithGraphite on Twitter.
 
-[graphite-vector-demo]: https://www.youtube.com/watch?v=JgJvAHQLnXA
+[graphite-vector-demo]: https://youtube.com/watch?v=JgJvAHQLnXA
   "Graphite Vector Editing: \"Commander Basstronaut\" Artwork (25x Timelapse)"
 [graphite-website]: https://graphite.rs
 [graphite-repo]: https://github.com/GraphiteEditor/Graphite
@@ -672,7 +818,7 @@ the main improvements are:
 
 ### [rust-gpu v0.4.0][rust-gpu-release]
 
-![image/GIF description](rust-gpu.jpg)
+![a screenshot: spherical characters doing stuff](rust-gpu.jpg)
 _Embark's [Creative Playground][embark-creative-playground],
 which uses rust-gpu and raytracing_
 
@@ -710,40 +856,237 @@ in the way to load assets.
 [assets_manager_crates]: https://crates.io/crates/assets_manager
 [ggez-assets_manager]: https://github.com/a1phyr/ggez-assets_manager
 
-## Popular Workgroup Issues in Github
-
-<!-- Up to 10 links to interesting issues -->
+### [egui v0.20][egui-twi]
+
+![Demo of improved tables shows smooth column resizing](egui.gif)
+
+[egui] is an easy-to-use immediate mode GUI library in pure Rust.
+
+This month [egui v0.20][egui-twi] was released. Highlights:
+
+- Support for [AccessKit] vastly improves the accessibility of [eframe] apps
+  on Windows and Mac.
+- Vastly improved tables (see above) for [rerun.io]'s needs.
+- Improved wgpu renderer that now allows using  egui-wgpu on the web,
+  with a WebGL backend.
+- egui now expects integrations to do all color blending in gamma space.
+- Interactive widgets can now be on top of other interactive widgets.
+  Great for putting floating widgets on top of 3D content, for instance.
+- [ecolor] helper lib for all the color conversions needs.
+- Helper functions for animating panels that collapse/expand.
+
+For full details see the [changelog][egui-changelog].
+
+[egui]: https://egui.rs
+[egui-twi]: https://twitter.com/ernerfeldt/status/1600869756491673600
+[egui-changelog]: https://github.com/emilk/egui/blob/master/CHANGELOG.md#0200---2022-12-08---accesskit-prettier-text-overlapping-widgets
+[AccessKit]: https://github.com/AccessKit/accesskit
+[eframe]: https://lib.rs/eframe
+[rerun.io]: https://rerun.io
+[ecolor]: https://docs.rs/ecolor
+
+### [google/forma][forma]
+
+[![two screenshots of an asteroids-like game: left is normal,
+right shows only tiles that changed from the last frame](google-forma.png)
+][forma-demo]
+
+[forma] by google is a (thoroughly) parallelized experimental
+Rust vector-graphics renderer with both a software (CPU) and hardware (GPU)
+back-end having the [goals][forma-goals] of portability, performance, simplicity,
+and minimal size.
+Forma relies on Rust's SIMD auto-vectorization/intrinsics and [Rayon]
+to have good performance on the CPU,
+while using [WebGPU] ([wgpu]) to take advantage of the GPU.
+
+A few implementation highlights that make the library stand out
+from commonly used vector renderers:
+
+> - Curvature-aware flattening.
+>   All higher cubic Béziers are approximated by quadratic ones, then,
+>   in parallel, flattened to line segments according to their curvature.
+>   This [technique] was developed by Raph Levien.
+> - Cheap translations and rotations.
+>   Translations and rotations can be rendered without having
+>   to re-flatten the curves, all the while maintaining full quality.
+> - Parallel pixel grid intersection.
+>   Line segments are transformed into pixel segments by intersecting them
+>   with the pixel grid. We developed a simple method that performs this computation
+>   in O(1) and which is run in parallel.
+> - Efficient sorting.
+>   We ported [crumsort] to Rust and parallelized it with Rayon, delivering
+>   improved performance over its pdqsort implementation for 64-bit random data.
+>   Scattering pixel segments with a sort was inspired from Allan MacKinnon's work
+>   on [Spinel].
+> - Update only the tiles that change (currently CPU-only).
+>   We implemented a fail-fast per-tile optimizer that tries to skip
+>   the painting step entirely. A similar approach could also be tested on the GPU.
+
+While Forma is a general-purpose library it can be an interesting building block
+for vector-based games and engines (see the [spaceship demo][forma-demo]
+from the above image).
+
+_Discussions: [/r/rust](https://reddit.com/r/rust/comments/znhus1/google_forma)_
+
+[forma]: https://github.com/google/forma
+[Rayon]: https://github.com/rayon-rs/rayon
+[WebGPU]: https://github.com/gpuweb/gpuweb
+[wgpu]: https://wgpu.rs/
+[forma-goals]: https://github.com/google/forma#readme
+[technique]: https://raphlinus.github.io/graphics/curves/2019/12/23/flatten-quadbez.html
+[crumsort]: https://github.com/google/crumsort-rs
+[Spinel]: https://cs.opensource.google/fuchsia/fuchsia/+/main:src/graphics/lib/compute/spinel
+[forma-demo]: https://github.com/google/forma/blob/681e8bfd3/demo/src/demos/spaceship.rs
 
 ## Other News
 
 <!-- One-liners for plan items that haven't got their own sections. -->
 
-## Meeting Minutes
-
-<!-- Up to 10 most important notes + a link to the full details -->
-
-[See all meeting issues][label_meeting] including full text notes
-or [join the next meeting][join].
-
-[label_meeting]: https://github.com/rust-gamedev/wg/issues?q=label%3Ameeting
+- Other game updates:
+  - [Ivy Sly renamed][yomi-rename] their online turn-based fighting game
+    (and superpowered fight scene simulator) Yomi Hustle
+    to "Your Only Move Is HUSTLE" due to a trademark infringement;
+    The game also [got a Steam page][yomi-steam] in preparation
+    for the upcoming release in February.
+  - Orlando Valverde published [a new version Pushin' Boxes][pushin-boxes]
+    that features a level editor.
+  - [Dustin Carlino shared][ab-street] a retrospective of 2022
+    and 2023 plans for the A/B Street project.
+  - [Paddlepunks got a new parry variation][paddlepunks] to homura that "pauses"
+    the ball for a bit before reflecting it back harder than the regular parry
+  - [@ollej released a web playable version][bunner] of the macroquad port
+    of the Infinite Bunner game.
+  - [@kuviman released Flashdark][flashdark] -  a small first-person horror game
+    where you see the dark world using your flashdark and solve puzzles
+    while avoiding the ghost.
+  - [Fish Folk: Punchy v0.2 was released][punchy]:
+    Big Bass Boss has a new bomb toss attack,
+    hitstop on damage application has changed,
+    the beginnings of support for multiple attacks per fighter and attack chains
+    are implemented, and players can now wear special hats.
+  - [Red Life][red-life] is a small game about an astronaut who is trying
+    to survive in the hostile environment of Mars.
+  - [@Tantan shared a vlog][tantan-vid] about a bug he had encountered
+    during adding multiplayer to his voxel game.
+  - [Life Code shared a vlog][life-code] about making a user interface
+    using egui with AI assistance.
+  - [@enigmanark shared a bunch of updates][retrosic2]
+    about the RetrosicII shmup game.
+- Other engine updates:
+  - [square_wheel] is a pretty advanced FPS-oriented software renderer
+    for modern CPUs.
+  - [Anthony Utt] released new vlogs about the [Alkahest] engine progress:
+    [orthograthic cameras](https://youtube.com/watch?v=eCVLRpJFOTQ),
+    [transforms, textures, and scenes](https://youtube.com/watch?v=WMIfFA2m9TA),
+    and [2D render batching](https://youtube.com/watch?v=HEqvKx4ihRU).
+- Other learning material updates:
+  - [Raph gave a talk](https://youtube.com/watch?v=zVUTZlNCb8U)
+    about the vision for high performance UI implemented in Rust,
+    and status of the current Xilem effort to build it.
+    Includes sections on the piet-gpu 2D rendering engine,
+    integration with AccessKit, and some details of the reactive architecture.
+  - [PhaestusFox](https://youtube.com/playlist?list=PL6uRoaCCw7GN_lJxpKS3j-KXuThRiSXc6)
+    has posted more episodes of their 'Bevy Basics' tutorial series.
+  - [Maciej Główka released a blog post][tut-bevy-load-toml] on nuances of
+    loading game data from TOML or JSON assets into Bevy-based games.
+  - Matthew Bryant released another [Bevy Intro Tutorials][bevy-intro-playlist]
+    YouTube video: ["Compute Shaders in Bevy"](https://youtube.com/watch?v=neyIpnII-WQ).
+- Other tooling updates:
+  - [uCrowds shared a video][ucrowds-sim] of a Rusty crowd simulation engine
+    compiled to WASM and running a simulation of 150.000 agents in real-time
+    in a browser.
+- Other library updates:
+  - [devices] is a cross-platform library for retrieving information about
+    connected devices, supports Linux and Windows.
+  - [quad-svg] is a small library for rendering
+    .svg files to [macroquad]'s Texture2D using [resvg].
+  - [@MatanLurey] released [mythoji] - a minimal Rust crate that helps to
+    identify and display fantasy appropriate emojis.
+  - [durian] is a general purpose client/server networking library that
+    provides a "thin" abstraction layer on top of the QUIC protocol (using [quinn])
+    to make writing netcode extremely simple, automatically taking care of
+    connection/streams management, byte details,
+    packet framing/fragmentation/reassembly, parallel sender/receivers, etc.
+  - [faer] is a collection of crates that implement a low-level API
+    for linear algebra routines that is somewhat similar to BLAS/Lapack,
+    but gives more control to users by allowing parallelism
+    to be specified on a per-call basis.
+  - [bevy_adventure] is a framework for building adventure games in Bevy
+    that features GLTF support, multuple scenes with dynamic objects, inventory,
+    and automatic camera animation.
+
+[yomi-rename]: https://twitter.com/ivy_sly_/status/1603289612574937092
+[yomi-steam]: https://store.steampowered.com/app/2212330/Your_Only_Move_Is_HUSTLE
+[pushin-boxes]: https://twitter.com/septum___/status/1606176677540683776
+[ab-street]: https://a-b-street.github.io/docs/project/history/vision_and_validate
+[paddlepunks]: https://twitter.com/sov_gott_games/status/1600958840220299266
+[bunner]: https://hachyderm.io/@ollej/109506591357987042
+[flashdark]: https://twitter.com/kuviman/status/1598410936460738560
+[punchy]: https://twitter.com/spicylobsterfam/status/1600122907572654080
+[red-life]: https://reddit.com/r/rust/comments/zgv101/red_life_surviving_on_mars
+[tantan-vid]: https://youtube.com/watch?v=PnwhUeyrQ54
+[life-code]: https://youtube.com/watch?v=miUD9Ni7LnQ
+[retrosic2]: https://twitter.com/hashtag/RetrosicII?f=live
+[square_wheel]: https://reddit.com/r/rust/comments/zd31kv/squarewheel_software_renderer_video
+[Anthony Utt]: https://twitter.com/alkimia_studios
+[Alkahest]: https://github.com/AlkimiaStudios/alkahest-rs
+[tut-bevy-load-toml]: https://maciejglowka.com/blog/text-based-json-toml-resources-in-bevy-engine
+[bevy-intro-playlist]: https://youtube.com/playlist?list=PLT_D88-MTFOPPl75g4WshL1Gx2bnGTUkz
+[ucrowds-sim]: https://reddit.com/r/rust_gamedev/comments/zvud5j/ucrowds_150k_agents
+[devices]: https://github.com/hankjordan/devices
+[quad-svg]: https://github.com/macnelly/quad-svg
+[macroquad]: https://github.com/not-fl3/macroquad
+[resvg]: https://github.com/RazrFalcon/resvg
+[@MatanLurey]: https://twitter.com/MatanLurey
+[mythoji]: https://github.com/matanlurey/mythoji
+[durian]: https://github.com/spoorn/durian
+[quinn]: https://github.com/quinn-rs/quinn
+[faer]: https://github.com/sarah-ek/faer-rs
+[bevy_adventure]: https://github.com/hankjordan/bevy_adventure
 
 ## Discussions
 
 <!-- Links to handpicked reddit/twitter/urlo/etc threads that provide
 useful information -->
 
+- /r/rust_gamedev:
+  - ["Can a 2D game be made with rust without a game engine?"](https://reddit.com/r/rust_gamedev/comments/zrdsts/can_a_2d_game_be_made_with_rust_without_engine)
+  - ["DataFrames instead of ECS?"](https://reddit.com/r/rust_gamedev/comments/zoea0b/what_if_we_use_dataframes)
+
 ## Requests for Contribution
 
 <!-- Links to "good first issue"-labels or direct links to specific tasks -->
 
-## Jobs
-
-<!-- An optional section for new jobs related to Rust gamedev -->
-
-## Bonus
-
-<!-- Bonus section to make the newsletter more interesting
-and highlight events from the past. -->
+- ['Are We Game Yet?' wants to know about projects/games/resources that
+  aren't listed yet][awgy].
+- [Graphite is looking for contributors][graphite-contribute] to help build the
+  new node graph and 2D rendering systems.
+- [winit's "difficulty: easy" issues][winit-issues].
+- [Backroll-rs, a new networking library][backroll-rs].
+- [Embark's open issues][embark-open-issues] ([embark.rs]).
+- [wgpu's "help wanted" issues][wgpu-issues].
+- [luminance's "low hanging fruit" issues][luminance-fruits].
+- [ggez's "good first issue" issues][ggez-issues].
+- [Veloren's "beginner" issues][veloren-beginner].
+- [A/B Street's "good first issue" issues][abstreet-issues].
+- [Mun's "good first issue" issues][mun-issues].
+- [SIMple Mechanic's good first issues][simm-issues].
+- [Bevy's "good first issue" issues][bevy-issues].
+
+[awgy]: https://github.com/rust-gamedev/arewegameyet#contribute
+[graphite-contribute]: https://graphite.rs/contribute
+[winit-issues]: https://github.com/rust-windowing/winit/issues?q=is%3Aopen+is%3Aissue+label%3A%22difficulty%3A+easy%22
+[backroll-rs]: https://github.com/HouraiTeahouse/backroll-rs/issues
+[embark.rs]: https://embark.rs
+[embark-open-issues]: https://github.com/search?q=user:EmbarkStudios+state:open
+[wgpu-issues]: https://github.com/gfx-rs/wgpu/issues?q=is%3Aissue+is%3Aopen+label%3A%22help+wanted%22
+[luminance-fruits]: https://github.com/phaazon/luminance-rs/issues?q=is%3Aissue+is%3Aopen+label%3A%22low+hanging+fruit%22
+[ggez-issues]: https://github.com/ggez/ggez/labels/%2AGOOD%20FIRST%20ISSUE%2A
+[veloren-beginner]: https://gitlab.com/veloren/veloren/issues?label_name=beginner
+[abstreet-issues]: https://github.com/a-b-street/abstreet/issues?q=is%3Aissue+is%3Aopen+label%3A%22good+first+issue%22
+[mun-issues]: https://github.com/mun-lang/mun/labels/good%20first%20issue
+[simm-issues]: https://github.com/mkhan45/SIMple-Mechanics/labels/good%20first%20issue
+[bevy-issues]: https://github.com/bevyengine/bevy/labels/D-Good-First-Issue
 
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