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 [Rapier]: https://rapier.rs/
 [@carlosupina]: https://twitter.com/carlosupina
 
+### [Jumpy]
+
+![Swords, Crates, Grenades, & Mines](jumpy.png)
+_Jumpy Items: Swords, Crates, Grenades, & Mines_
+
+[Jumpy] ([GitHub][Jumpy], [Discord][jumpy_discord], [Twitter][jumpy_twitter]) by
+[Spicy Lobster][spicy_lobster] is a pixel-style, tactical 2D shooter with a fishy
+theme.
+
+In the last month work started on a new architecture for the core Jumpy game loop.
+
+Determinism and snapshot/restore functionality has been a challenge for
+networking support in jumpy. To address this, Jumpy has started migrating the core
+game loop to a custom, micro Entity Component System that is deterministic and can
+be trivially snapshot and restored.
+
+By being simple and planning to eventually support a pure C API, it's also
+intended for the micro-ECS approach to make it vastly easier to create a
+performant modding interface to Jumpy in the future.
+
+Work has almost been finished on the new Bones ECS and the surrounding [Bones]
+framework, which is still built on Bevy for rendering and otherwise talking to
+the hardware. The hope is that Bones can become a framework for making other
+games similar in scope to Jumpy, without those games have to re-invent everything
+that was needed to get features like UI, networking, localization, asset loading,
+etc.
+
+As soon as the ECS migration is finished, the plan is to get the final game juicing
+and polish done and to make a proper MVP release.
+
+[Jumpy]: https://github.com/fishfolks/jumpy
+[Bevy]: https://bevyengine.org
+[jumpy_twitter]: https://twitter.com/spicylobsterfam
+[jumpy_discord]: https://discord.gg/4smxjcheE5
+[spicy_lobster]: https://spicylobster.itch.io
+[Bones]: https://github.com/fishfolk/bones
+
 ## Engine Updates
 
 ### [Fyrox]
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