diff --git a/content/news/039/fyroxed.gif b/content/news/039/fyroxed.gif new file mode 100644 index 000000000..89c5c93b7 Binary files /dev/null and b/content/news/039/fyroxed.gif differ diff --git a/content/news/039/index.md b/content/news/039/index.md index d64c0a641..6e085f6c2 100644 --- a/content/news/039/index.md +++ b/content/news/039/index.md @@ -71,6 +71,33 @@ If needed, a section can be split into subsections with a "------" delimiter. ## Engine Updates +### [Fyrox] + + + +[Fyrox] ([Discord][fyrox_discord], [Twitter][fyrox_twitter]) is a game engine that +aims to be easy to use and provide a large set of out-of-the-box features. In October +it hit version 0.28 which added new functionality and improved existing: + +- Asset preview during instantiation (see the gif above). +- Improved and deterministic script processing. +- Scripts are now compatible with saved games. +- Major text box widget improvements. +- Prefab property inheritance via reflection. +- Automatic node handle mapping via reflection. +- Sprite sheet animation support. +- Multi-borrow context to solve borrowing issues. +- Editor now stores list of recently used files, scene settings, and more. +- World Viewer now allows you to change a node type. +- Major [book] improvements. +- See the full list of changes in the [blog post][0.28]. + +[Fyrox]: https://github.com/FyroxEngine/Fyrox +[0.28]: https://fyrox.rs/blog/post/feature-highlights-0-28/ +[fyrox_discord]: https://discord.com/invite/xENF5Uh +[fyrox_twitter]: https://twitter.com/DmitryNStepanov +[book]: https://fyrox-book.github.io/ + ## Learning Material Updates ## Tooling Updates