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N39: Fyrox (#1181)
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content/news/039/fyroxed.gif

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content/news/039/index.md

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@@ -71,6 +71,33 @@ If needed, a section can be split into subsections with a "------" delimiter.
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## Engine Updates
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### [Fyrox]
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![Fyroxed](fyroxed.gif)
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[Fyrox] ([Discord][fyrox_discord], [Twitter][fyrox_twitter]) is a game engine that
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aims to be easy to use and provide a large set of out-of-the-box features. In October
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it hit version 0.28 which added new functionality and improved existing:
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- Asset preview during instantiation (see the gif above).
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- Improved and deterministic script processing.
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- Scripts are now compatible with saved games.
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- Major text box widget improvements.
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- Prefab property inheritance via reflection.
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- Automatic node handle mapping via reflection.
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- Sprite sheet animation support.
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- Multi-borrow context to solve borrowing issues.
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- Editor now stores list of recently used files, scene settings, and more.
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- World Viewer now allows you to change a node type.
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- Major [book] improvements.
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- See the full list of changes in the [blog post][0.28].
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[Fyrox]: https://github.com/FyroxEngine/Fyrox
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[0.28]: https://fyrox.rs/blog/post/feature-highlights-0-28/
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[fyrox_discord]: https://discord.com/invite/xENF5Uh
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[fyrox_twitter]: https://twitter.com/DmitryNStepanov
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[book]: https://fyrox-book.github.io/
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## Learning Material Updates
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## Tooling Updates

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