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add entry for building-blocks v0.6
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content/posts/newsletter-020/index.md

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@@ -868,6 +868,26 @@ can get glimpses of its development by following the author on [Twitter][h3r2tic
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[@h3r2tic]: https://github.com/h3r2tic
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[h3r2tic-twitter]: https://twitter.com/h3r2tic
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### building-blocks v0.6.0
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![LOD Terrain](https://media.githubusercontent.com/media/bonsairobo/building-blocks/main/examples/screenshots/lod_terrain.png)
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In v0.6.0, the building-blocks voxel library brings a couple important features for scaling up to large maps:
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- pyramids for level of detail
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- multichannel arrays
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There is still much work to be done to optimize the voxel mesh LOD at large scales and improve the
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cosmetics of LOD transitions, but the preliminary work has allowed us to demonstrate the feasibility
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of this approach with a new demo that you can view [here](https://www.youtube.com/watch?v=fCP8xZYJiSI).
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[Release Notes](https://github.com/bonsairobo/building-blocks/releases/tag/v0.6.0)
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Discussions:
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[/r/rust](https://www.reddit.com/r/rust_gamedev/comments/ma76je/buildingblocks_v060_multichannel_storage_and/)
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->

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