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1 | 1 | +++
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2 | 2 | title = "This Month in Rust GameDev #24 - July 2021"
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3 |
| -date = 2021-08-01 |
| 3 | +date = 2021-08-08 |
4 | 4 | transparent = true
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5 |
| -draft = true |
6 | 5 | +++
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7 | 6 |
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8 | 7 | <!-- no toc -->
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@@ -37,11 +36,7 @@ Feel free to send PRs about your own projects!
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37 | 36 | - [Engine Updates](#engine-updates)
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38 | 37 | - [Tooling Updates](#tooling-updates)
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39 | 38 | - [Library Updates](#library-updates)
|
40 |
| -- [Popular Workgroup Issues in Github](#popular-workgroup-issues-in-github) |
41 |
| -- [Meeting Minutes](#meeting-minutes) |
42 | 39 | - [Requests for Contribution](#requests-for-contribution)
|
43 |
| -- [Jobs](#jobs) |
44 |
| -- [Bonus](#bonus) |
45 | 40 |
|
46 | 41 | <!--
|
47 | 42 | Ideal section structure is:
|
@@ -85,45 +80,6 @@ out [this form][gamedev-meetup-form].
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85 | 80 |
|
86 | 81 | ## Game Updates
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87 | 82 |
|
88 |
| -### [Shroom Kingdom][shroom-kingdom] |
89 |
| - |
90 |
| - |
91 |
| -_Extracting the game assets_ |
92 |
| - |
93 |
| -Shroom Kingdom ([GitHub][shrm-github], [Discord][shrm-discord], [Twitter][shrm-twitter]) |
94 |
| -is an upcoming play-to-earn video game built with web technologies |
95 |
| -running on the [NEAR Blockchain][near-blockchain]. |
96 |
| -In a recent [blog post][shrm-blog] you can read the motivation behind this. |
97 |
| - |
98 |
| -You can play with your favorite plumber brothers. |
99 |
| -Build your own levels or play levels from others. |
100 |
| -Every level built on Shroom Kingdom is stored |
101 |
| -on the blockchain as an NFT. |
102 |
| - |
103 |
| -By playing the game you can either actively earn SHRM tokens via participating |
104 |
| -in game activities or earn them passively, if other people play or like your levels. |
105 |
| -The SHRM token will be used to acquire in-game purchases such as unlocking new |
106 |
| -building blocks or increasing level upload limits. |
107 |
| - |
108 |
| -You can either extract existing assets from Super Mario Maker 2 or use |
109 |
| -compatible game mod files from e.g. [Gamebanana][gamebanana]. |
110 |
| -The asset extractor is already working, but support for more file types |
111 |
| -needs to be added. |
112 |
| - |
113 |
| -The game will likely be built with [Bevy][bevy] |
114 |
| -and [Rapier][rapier] compiled to WebAssembly. |
115 |
| -Next steps include developing a Proof of Concept. |
116 |
| - |
117 |
| -[shroom-kingdom]: https://shroomkingdom.net/ |
118 |
| -[shrm-github]: https://github.com/Shroom-Kingdom |
119 |
| -[shrm-discord]: https://discord.gg/SPZsgSe |
120 |
| -[shrm-twitter]: https://twitter.com/shrm_kingdom |
121 |
| -[shrm-blog]: https://net64-mod.github.io/blog/shroom-kingdom/ |
122 |
| -[near-blockchain]: https://near.org |
123 |
| -[gamebanana]: https://gamebanana.com/ |
124 |
| -[bevy]: https://bevyengine.org/ |
125 |
| -[rapier]: https://rapier.rs/ |
126 |
| - |
127 | 83 | ### [Veloren][veloren]
|
128 | 84 |
|
129 | 85 |  _Out for a llama ride_
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@@ -189,6 +145,45 @@ if you'll be there!
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189 | 145 | [hho-steam]: https://store.steampowered.com/app/1651500/Harvest_Hero_Origins/
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190 | 146 | [Emerald]: https://github.com/Bombfuse/emerald
|
191 | 147 |
|
| 148 | +### [Shroom Kingdom][shroom-kingdom] |
| 149 | + |
| 150 | + |
| 151 | +_Extracting the game assets_ |
| 152 | + |
| 153 | +Shroom Kingdom ([GitHub][shrm-github], [Discord][shrm-discord], [Twitter][shrm-twitter]) |
| 154 | +is an upcoming play-to-earn video game built with web technologies |
| 155 | +running on the [NEAR Blockchain][near-blockchain]. |
| 156 | +In a recent [blog post][shrm-blog] you can read the motivation behind this. |
| 157 | + |
| 158 | +You can play with your favorite plumber brothers. |
| 159 | +Build your own levels or play levels from others. |
| 160 | +Every level built on Shroom Kingdom is stored |
| 161 | +on the blockchain as an NFT. |
| 162 | + |
| 163 | +By playing the game you can either actively earn SHRM tokens via participating |
| 164 | +in game activities or earn them passively, if other people play or like your levels. |
| 165 | +The SHRM token will be used to acquire in-game purchases such as unlocking new |
| 166 | +building blocks or increasing level upload limits. |
| 167 | + |
| 168 | +You can either extract existing assets from Super Mario Maker 2 or use |
| 169 | +compatible game mod files from e.g. [Gamebanana][gamebanana]. |
| 170 | +The asset extractor is already working, but support for more file types |
| 171 | +needs to be added. |
| 172 | + |
| 173 | +The game will likely be built with [Bevy][bevy] |
| 174 | +and [Rapier][rapier] compiled to WebAssembly. |
| 175 | +Next steps include developing a Proof of Concept. |
| 176 | + |
| 177 | +[shroom-kingdom]: https://shroomkingdom.net/ |
| 178 | +[shrm-github]: https://github.com/Shroom-Kingdom |
| 179 | +[shrm-discord]: https://discord.gg/SPZsgSe |
| 180 | +[shrm-twitter]: https://twitter.com/shrm_kingdom |
| 181 | +[shrm-blog]: https://net64-mod.github.io/blog/shroom-kingdom/ |
| 182 | +[near-blockchain]: https://near.org |
| 183 | +[gamebanana]: https://gamebanana.com/ |
| 184 | +[bevy]: https://bevyengine.org/ |
| 185 | +[rapier]: https://rapier.rs/ |
| 186 | + |
192 | 187 | ### [Wicked Potions][wicked_potions]
|
193 | 188 |
|
194 | 189 | 
|
@@ -705,31 +700,36 @@ discusses future improvements to the crate.
|
705 | 700 | [bevy]: https://github.com/bevyengine/bevy
|
706 | 701 | [@nikl_me]: https://twitter.com/nikl_me
|
707 | 702 |
|
708 |
| -## Popular Workgroup Issues in Github |
709 |
| - |
710 |
| -<!-- Up to 10 links to interesting issues --> |
711 |
| - |
712 |
| -## Meeting Minutes |
713 |
| - |
714 |
| -<!-- Up to 10 most important notes + a link to the full details --> |
715 |
| - |
716 |
| -[See all meeting issues][label_meeting] including full text notes |
717 |
| -or [join the next meeting][join]. |
718 |
| - |
719 |
| -[label_meeting]: https://github.com/rust-gamedev/wg/issues?q=label%3Ameeting |
720 |
| - |
721 | 703 | ## Requests for Contribution
|
722 | 704 |
|
723 | 705 | <!-- Links to "good first issue"-labels or direct links to specific tasks -->
|
724 | 706 |
|
725 |
| -## Jobs |
726 |
| - |
727 |
| -<!-- An optional section for new jobs related to Rust gamedev --> |
728 |
| - |
729 |
| -## Bonus |
730 |
| - |
731 |
| -<!-- Bonus section to make the newsletter more interesting |
732 |
| -and highlight events from the past. --> |
| 707 | +- [winit's "difficulty: easy" issues][winit-issues]. |
| 708 | +- [Backroll-rs, a new networking library][backroll-rs]. |
| 709 | +- [Embark's open issues][embark-open-issues] ([embark.rs]). |
| 710 | +- [wgpu-rs's "help wanted" issues][wgpu-issues]. |
| 711 | +- [luminance's "low hanging fruit" issues][luminance-fruits]. |
| 712 | +- [ggez's "good first issue" issues][ggez-issues]. |
| 713 | +- [Veloren's "beginner" issues][veloren-beginner]. |
| 714 | +- [Amethyst's "good first issue" issues][amethyst-issues]. |
| 715 | +- [A/B Street's "good first issue" issues][abstreet-issues]. |
| 716 | +- [Mun's "good first issue" issues][mun-issues]. |
| 717 | +- [SIMple Mechanic's good first issues][simm-issues]. |
| 718 | +- [Bevy's "good first issue" issues][bevy-issues]. |
| 719 | + |
| 720 | +[winit-issues]: https://github.com/rust-windowing/winit/issues?q=is%3Aopen+is%3Aissue+label%3A%22difficulty%3A+easy%22 |
| 721 | +[backroll-rs]: https://github.com/HouraiTeahouse/backroll-rs/issues |
| 722 | +[embark.rs]: https://embark.rs |
| 723 | +[embark-open-issues]: https://github.com/search?q=user:EmbarkStudios+state:open |
| 724 | +[wgpu-issues]: https://github.com/gfx-rs/wgpu/issues?q=is%3Aissue+is%3Aopen+label%3A%22help+wanted%22 |
| 725 | +[luminance-fruits]: https://github.com/phaazon/luminance-rs/issues?q=is%3Aissue+is%3Aopen+label%3A%22low+hanging+fruit%22 |
| 726 | +[ggez-issues]: https://github.com/ggez/ggez/labels/%2AGOOD%20FIRST%20ISSUE%2A |
| 727 | +[veloren-beginner]: https://gitlab.com/veloren/veloren/issues?label_name=beginner |
| 728 | +[amethyst-issues]: https://github.com/amethyst/amethyst/issues?q=is%3Aissue+is%3Aopen+label%3A%22good+first+issue%22 |
| 729 | +[abstreet-issues]: https://github.com/a-b-street/abstreet/issues?q=is%3Aissue+is%3Aopen+label%3A%22good+first+issue%22 |
| 730 | +[mun-issues]: https://github.com/mun-lang/mun/labels/good%20first%20issue |
| 731 | +[simm-issues]: https://github.com/mkhan45/SIMple-Mechanics/labels/good%20first%20issue |
| 732 | +[bevy-issues]: https://github.com/bevyengine/bevy/labels/good%20first%20issue |
733 | 733 |
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734 | 734 | ------
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735 | 735 |
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