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‎content/news/024/index.md

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title = "This Month in Rust GameDev #24 - July 2021"
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date = 2021-08-01
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date = 2021-08-08
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- [Engine Updates](#engine-updates)
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- [Tooling Updates](#tooling-updates)
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- [Library Updates](#library-updates)
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- [Popular Workgroup Issues in Github](#popular-workgroup-issues-in-github)
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- [Meeting Minutes](#meeting-minutes)
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- [Requests for Contribution](#requests-for-contribution)
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- [Jobs](#jobs)
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- [Bonus](#bonus)
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<!--
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Ideal section structure is:
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## Game Updates
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### [Shroom Kingdom][shroom-kingdom]
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![Shroom Kingdom Asset Extractor](shroom-kingdom.gif)
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_Extracting the game assets_
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Shroom Kingdom ([GitHub][shrm-github], [Discord][shrm-discord], [Twitter][shrm-twitter])
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is an upcoming play-to-earn video game built with web technologies
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running on the [NEAR Blockchain][near-blockchain].
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In a recent [blog post][shrm-blog] you can read the motivation behind this.
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You can play with your favorite plumber brothers.
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Build your own levels or play levels from others.
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Every level built on Shroom Kingdom is stored
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on the blockchain as an NFT.
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By playing the game you can either actively earn SHRM tokens via participating
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in game activities or earn them passively, if other people play or like your levels.
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The SHRM token will be used to acquire in-game purchases such as unlocking new
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building blocks or increasing level upload limits.
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You can either extract existing assets from Super Mario Maker 2 or use
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compatible game mod files from e.g. [Gamebanana][gamebanana].
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The asset extractor is already working, but support for more file types
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needs to be added.
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The game will likely be built with [Bevy][bevy]
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and [Rapier][rapier] compiled to WebAssembly.
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Next steps include developing a Proof of Concept.
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[shroom-kingdom]: https://shroomkingdom.net/
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[shrm-github]: https://github.com/Shroom-Kingdom
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[shrm-discord]: https://discord.gg/SPZsgSe
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[shrm-twitter]: https://twitter.com/shrm_kingdom
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[shrm-blog]: https://net64-mod.github.io/blog/shroom-kingdom/
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[near-blockchain]: https://near.org
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[gamebanana]: https://gamebanana.com/
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[bevy]: https://bevyengine.org/
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[rapier]: https://rapier.rs/
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### [Veloren][veloren]
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![Llama ride](veloren.png) _Out for a llama ride_
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[hho-steam]: https://store.steampowered.com/app/1651500/Harvest_Hero_Origins/
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[Emerald]: https://github.com/Bombfuse/emerald
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### [Shroom Kingdom][shroom-kingdom]
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![Shroom Kingdom Asset Extractor](shroom-kingdom.gif)
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_Extracting the game assets_
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Shroom Kingdom ([GitHub][shrm-github], [Discord][shrm-discord], [Twitter][shrm-twitter])
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is an upcoming play-to-earn video game built with web technologies
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running on the [NEAR Blockchain][near-blockchain].
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In a recent [blog post][shrm-blog] you can read the motivation behind this.
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You can play with your favorite plumber brothers.
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Build your own levels or play levels from others.
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Every level built on Shroom Kingdom is stored
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on the blockchain as an NFT.
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By playing the game you can either actively earn SHRM tokens via participating
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in game activities or earn them passively, if other people play or like your levels.
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The SHRM token will be used to acquire in-game purchases such as unlocking new
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building blocks or increasing level upload limits.
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You can either extract existing assets from Super Mario Maker 2 or use
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compatible game mod files from e.g. [Gamebanana][gamebanana].
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The asset extractor is already working, but support for more file types
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needs to be added.
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The game will likely be built with [Bevy][bevy]
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and [Rapier][rapier] compiled to WebAssembly.
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Next steps include developing a Proof of Concept.
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[shroom-kingdom]: https://shroomkingdom.net/
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[shrm-github]: https://github.com/Shroom-Kingdom
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[shrm-discord]: https://discord.gg/SPZsgSe
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[shrm-twitter]: https://twitter.com/shrm_kingdom
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[shrm-blog]: https://net64-mod.github.io/blog/shroom-kingdom/
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[near-blockchain]: https://near.org
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[gamebanana]: https://gamebanana.com/
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[bevy]: https://bevyengine.org/
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[rapier]: https://rapier.rs/
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### [Wicked Potions][wicked_potions]
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![Screenshot of the game](wicked_potions.png)
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[bevy]: https://github.com/bevyengine/bevy
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[@nikl_me]: https://twitter.com/nikl_me
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->
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## Meeting Minutes
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<!-- Up to 10 most important notes + a link to the full details -->
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[See all meeting issues][label_meeting] including full text notes
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or [join the next meeting][join].
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[label_meeting]: https://github.com/rust-gamedev/wg/issues?q=label%3Ameeting
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## Requests for Contribution
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<!-- Links to "good first issue"-labels or direct links to specific tasks -->
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## Jobs
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<!-- An optional section for new jobs related to Rust gamedev -->
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## Bonus
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<!-- Bonus section to make the newsletter more interesting
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and highlight events from the past. -->
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- [winit's "difficulty: easy" issues][winit-issues].
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- [Backroll-rs, a new networking library][backroll-rs].
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- [Embark's open issues][embark-open-issues] ([embark.rs]).
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- [wgpu-rs's "help wanted" issues][wgpu-issues].
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- [luminance's "low hanging fruit" issues][luminance-fruits].
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- [ggez's "good first issue" issues][ggez-issues].
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- [Veloren's "beginner" issues][veloren-beginner].
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- [Amethyst's "good first issue" issues][amethyst-issues].
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- [A/B Street's "good first issue" issues][abstreet-issues].
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- [Mun's "good first issue" issues][mun-issues].
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- [SIMple Mechanic's good first issues][simm-issues].
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- [Bevy's "good first issue" issues][bevy-issues].
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[winit-issues]: https://github.com/rust-windowing/winit/issues?q=is%3Aopen+is%3Aissue+label%3A%22difficulty%3A+easy%22
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[backroll-rs]: https://github.com/HouraiTeahouse/backroll-rs/issues
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[embark.rs]: https://embark.rs
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[embark-open-issues]: https://github.com/search?q=user:EmbarkStudios+state:open
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[wgpu-issues]: https://github.com/gfx-rs/wgpu/issues?q=is%3Aissue+is%3Aopen+label%3A%22help+wanted%22
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[luminance-fruits]: https://github.com/phaazon/luminance-rs/issues?q=is%3Aissue+is%3Aopen+label%3A%22low+hanging+fruit%22
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[ggez-issues]: https://github.com/ggez/ggez/labels/%2AGOOD%20FIRST%20ISSUE%2A
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[veloren-beginner]: https://gitlab.com/veloren/veloren/issues?label_name=beginner
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[amethyst-issues]: https://github.com/amethyst/amethyst/issues?q=is%3Aissue+is%3Aopen+label%3A%22good+first+issue%22
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[abstreet-issues]: https://github.com/a-b-street/abstreet/issues?q=is%3Aissue+is%3Aopen+label%3A%22good+first+issue%22
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[mun-issues]: https://github.com/mun-lang/mun/labels/good%20first%20issue
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[simm-issues]: https://github.com/mkhan45/SIMple-Mechanics/labels/good%20first%20issue
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[bevy-issues]: https://github.com/bevyengine/bevy/labels/good%20first%20issue
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