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Added Graphics Meetup 3 post (#1263)
Co-authored-by: Connor Fitzgerald <[email protected]>
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title = "Rust Graphics Meetup 3"
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date = 2023-01-25
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transparent = true
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aliases = ["posts/graphics-meetup-03"]
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<!-- markdownlint-disable single-title heading-increment -->
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<!-- markdownlint-disable no-blanks-blockquote no-emphasis-as-header -->
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<!-- markdownlint-configure-file {"line-length": {"heading_line_length": 120}} -->
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![Rust Graphics Meetup](rust-graphics-meetup-3.jpg)
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The third Rust Graphics Meetup will take place on [Jan 28th at 16:00
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UTC+0][meetup-time]. This meetup is a chance to see what others have been
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working on in the Rust graphics community. You can see videos from the [previous
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meetups here][rust-graphics-meetup-playlist].
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The meetup will take place on the Rust Gamedev [YouTube][youtube-stream] and
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[Twitch][twitch-stream].
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[meetup-time]: https://everytimezone.com/s/0d2e3d68
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[rust-graphics-meetup-playlist]: https://www.youtube.com/watch?v=Yzr9va5UtiE&list=PLYiOdhpKxxXJwaocrJcOCoBhlV6foaO8F
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[youtube-stream]: https://www.youtube.com/watch?v=63dnzjw4azI
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[twitch-stream]: https://www.twitch.tv/RustGameDev
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## Schedule
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### Introduction 👋 | [Dzmitry Malyshau] & [Connor Fitzgerald]
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**16:00 - 16:05**
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### Hello, Blade! | [Dzmitry Malyshau]
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**16:05 - 16:40**
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> Introducing a lean and mean graphics library 'Blade', for fun and no profit.
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### Implementing an Extensible Renderer | [Philip Degarmo]
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**16:40 - 16:55**
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> Quick introduction to Rafx, and some ideas for making more extensible
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> renderers.
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### Rend3: High Performance, Cross Platform, GPU Driven Rendering in wgpu and WebGPU | [Connor Fitzgerald]
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**16:55 - 17:25**
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> An overview of the current state of rend3: new data and gpu driven rendering
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> model, performance improvements, and a look into the future.
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### Conclusion
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**17:25 - 17:30**
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[Dzmitry Malyshau]: https://github.com/kvark
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[Connor Fitzgerald]: https://github.com/cwfitzgerald
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[Philip Degarmo]: https://github.com/aclysma
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