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#1401 Other News Updates (#1416)
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content/news/047/index.md

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@@ -404,6 +404,63 @@ Major features include:
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## Other News
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<!-- One-liners for plan items that haven't got their own sections. -->
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- Other game updates:
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- [Idu][idu] is a game about growing simulated plants, recent updates
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include addition of a GPU particle system.
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- [Nanovoid][nanovoid] is a 2D tactical space shooter game, most recent features
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have been added to the ship editor.
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- [Cells][cells] is a singleplayer game inspired by [agar.io][agar]
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- [MS80][ms80] is a game about scavenging parts and creating things with them to
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survive alien attacks. MS80 now does basic simulation of thermodynamics.
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- [Maginet][maginet] updated their game interface and brought the debuted the editor
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update!
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- [Combine And Conquer][caq] new release fixes issues with item rendering.
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- [rust-drive-ai][rust-drive-ai] is a self driving AI simulation game built in
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span of 30 days that uses the Bevy engine. In addition, under the hood the cars
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are controlled using neural networks and trained by a genetic algorithm.
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- [The Station][station] is a brand new NASA-punk survival game.
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- [Turtletime][turtletime] is a multiplayer competitive turtle game built using
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the Bevy and Matchbox.
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- [Tiny Glade][tinyglade] updated path detailing.
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- [Fish Folk][fishfolk] is collection of arcade style multiplayer games where
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you dive deep in the ocean!
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- Other learning material updates:
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- [Game Dev Graphics][gamedevgraphics] posted a series of 3D graphics tutorials
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in Rust from scratch.
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- [Maciej Główka][maciej glowka] brings updates for map generation to his [Bevy
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roguelike tutorial][bevyrogueliketutorial].
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- [Learning Game Dev][learninggamedev] brings third edition to their tutorials
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with building a platformer with Bevy.
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- Other engine updates:
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- [Bitang][bitang] is a new framework for demoscene productions.
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- Other library updates:
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- [miniquad][miniquad] now supports GL2/Metal.
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- [gecs][gecs] is a new compile-time generated ECS library.
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- [nv-flip][nv-flip] library helps you visualize human-noticeable differences
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between rendered images.
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[idu]: https://epcc.itch.io/idu
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[nanovoid]: https://store.steampowered.com/app/2326430/NANOVOID/
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[cells]: https://github.com/psincf/Cells
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[agar]: https://agar.io/
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[ms80]: https://ms80.space/
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[maginet]: https://evrimzone.itch.io/maginet
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[caq]: https://martinbucksoftware.itch.io/combine-and-conquer
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[rust-drive-ai]: https://github.com/bones-ai/rust-drive-ai
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[station]: https://www.youtube.com/watch?v=fecn1qPNu3c
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[turtletime]: https://github.com/mikeder/turtletime
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[tinyglade]: https://pouncelight.games/tiny-glade/
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[fishfolk]: https://www.kickstarter.com/projects/erlendsh/fish-folk/posts/3841752
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[gamedevgraphics]: https://www.youtube.com/watch?v=Hqi8QREXwrE
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[maciej glowka]: https://maciejglowka.com/contact/
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[bevyrogueliketutorial]: https://maciejglowka.com/blog/bevy-roguelike-tutorial-devlog-part-10-room-placement/
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[learninggamedev]: https://affanshahid.dev/posts/learning-game-dev-bevy-3/
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[bitang]: https://github.com/aedm/bitang
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[miniquad]: https://github.com/not-fl3/miniquad
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[gecs]: https://docs.rs/gecs/latest/gecs/
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[nv-flip]: https://github.com/gfx-rs/nv-flip-rs
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## Discussions
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