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## Library & Tooling Updates
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+ ### Tetra
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+ [ Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month,
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+ version [ 0.5] [ tetra-05 ] was released, featuring:
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+ - Cargo feature flags, allowing you to remove unused functionality and
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+ shrink your build
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+ - Relative mouse events and infinite mouse movement (allowing for FPS-style
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+ control schemes)
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+ - Extra methods for getting and setting the state of a playing sound
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+ For full details and a list of breaking changes, see the [ changelog] [ tetra-changelog ] .
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+ Additionally, this month [ puppetmaster] released [ tetrapack] , a set of useful
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+ extensions for Tetra. This includes:
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+ - Helpful timer types
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+ - Looping background music
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+ - Custom mouse cursors
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+ - Input utility functions
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+ - Tilemaps and tile animations
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+ [ tetra ] : https://github.com/17cupsofcoffee/tetra
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+ [ tetra-05 ] : https://twitter.com/17cupsofcoffee/status/1301210538299609088
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+ [ tetra-changelog ] : https://github.com/17cupsofcoffee/tetra/blob/main/CHANGELOG.md
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+ [ puppetmaster ] : https://github.com/puppetmaster-
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+ [ tetrapack ] : https://github.com/puppetmaster-/tetrapack
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## Popular Workgroup Issues in Github
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## Requests for Contribution
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