@@ -452,6 +452,37 @@ To get started with [Sparsey], check out the [Sparsey Cheat Sheet] and the
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[ Sparsey Cheat Sheet ] : https://github.com/LechintanTudor/sparsey/blob/master/guides/cheat_sheet.md
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[ examples on GitHub ] : https://github.com/LechintanTudor/sparsey/tree/master/examples
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+ ### [ bevy_verlet]
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+ ![ bevy_verlet] ( bevy_verlet.gif )
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+ [ bevy_verlet] is a lib for projects using [ Bevy Engine] [ bv_bevy ]
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+ providing a plugin to use [ verlet Integration] [ bv_wikipedia ]
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+ physics. Very useful for Cloth simulation and joints, and less expensive than
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+ complex physics engine, it is a nice addition to 2D or 3D projects. Making good
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+ use of the Entity-Component-System architecture of the bevy engine, any entity
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+ can become a ` VerletPoint ` and have physics applied to it.
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+ The crate also provides * sticks* which constrains the points in order to create
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+ strings or cloth. With its modularity, you may customize the physics precision
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+ (iterations), the gravity, and the physics time step to use.
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+ Not yet available on crates.io, the lib will be released after a few missing
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+ features are provided:
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+
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+ - Primitive collision
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+ - Object batching (optimization)
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+ - Global documentation
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+ You may contact the author on Twitter [ @ManevilleF ] [ ManevilleF ] or join the
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+ [ discussion] [ bv_discussion ] .
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+ [ bevy_verlet ] : https://github.com/ManevilleF/bevy_verlet
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+ [ bv_discussion ] : https://twitter.com/ManevilleF/status/1437350669858611202?s=20
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+ [ ManevilleF ] : https://twitter.com/ManevilleF
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+ [ bv_bevy ] : https://bevyengine.org/
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+ [ bv_wikipedia ] : https://en.wikipedia.org/wiki/Verlet_integration
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+
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->
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