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N36: Dims (#1113)
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content/news/036/index.md

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[bevy-hierarchy]: https://bevyengine.org/news/bevy-0-8/#hierarchy-commands
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[bevy-taffy]: https://bevyengine.org/news/bevy-0-8/#taffy-migration-a-refreshed-ui-layout-library
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### [Dims][dims-website]
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![Concept art of a player creating a world in Dims](dims-concept-art.jpg)
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[Dims][dims-website] ([Twitter][dims-twitter], [Discord][dims-discord],
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[YouTube][dims-youtube]) is a pre-alpha collaborative open-world
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creation platform.
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Users can hop in sessions and build a game together, allowing everyone
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to bring out their inner game-maker.
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In July, development continued to make great strides. Some of the highlights
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include:
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- Continued work on the audio system, including in-game graphs of attenuation
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and other audio-related functions
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- The introduction of an intent system that allows for user actions to be
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undone and replayed arbitrarily
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- A complete UI facelift using Material UI icons and a new design language
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- A new scripting system using WebAssembly + WASI and Rust as a guest language
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(look forward to an article on this soon!)
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- The beginnings of a shared asset database that lets you and your team easily
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share assets amongst each other and with other projects
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- Various infrastructural and rendering fixes, including more accurate PBR
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Want to try Dims out for yourself? Come join the [Discord][dims-discord] to be
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notified of future public tests, see the latest features before everyone else,
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and to talk to the devs personally.
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[dims-website]: https://dims.co
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[dims-twitter]: https://twitter.com/DimsWorlds
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[dims-discord]: https://discord.gg/Z5CAVmNE57
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[dims-youtube]: https://youtube.com/channel/UCR5gOwS7uSl0a0dl7MLQoqg
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## Learning Material Updates
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### Pathfinding in Rust

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