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authoredJun 3, 2022
N34: Starting 2D platformer with Bevy ECS (#1041)
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‎content/news/034/index.md

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@@ -157,6 +157,23 @@ Twitter!
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[electrocat-youtube]: https://youtube.com/channel/UC1m6P72nySpB3lKWDYGVipw
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[ecatstudios-twitter]: https://twitter.com/ecatstudios
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### [Starting a new 2d platformer with Bevy ECS][video-platformer-bevy-ecs]
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[![Thumbnail: Hollow Knight screenshot with added Ferrises and Bevy logo](starting-a-new-2d-platformer-with-bevy-ecs.jpg)][video-platformer-bevy-ecs]
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[@chrisbiscardi] published a [video][video-platformer-bevy-ecs]
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on setting up a new 2D platformer project using Bevy. The video covers
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intergrating with LDTK, Rapier, and becy_ecs_tilemap to get a working
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character controller with collisions in a sandbox. It also touches on
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staple crates such as bevy_asset_loader and iyes_loopless.
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_Discussions:
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[/r/rust_gamedev](https://reddit.com/r/rust_gamedev/comments/v0keg2/starting_a_new_2d_platformer_with_bevy_ecs),
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[Twitter](https://twitter.com/chrisbiscardi/status/1524008901028421632)_
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[@chrisbiscardi]: https://twitter.com/chrisbiscardi
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[video-platformer-bevy-ecs]: https://youtube.com/watch?v=gjeEYntkvoY
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## Tooling Updates
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### [Bloom3D][bloom3d]
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