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[ hecs ] : https://github.com/Ralith/hecs
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[ hecs-changelog ] : https://github.com/Ralith/hecs/blob/master/CHANGELOG.md#080
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+ ### [ bevy_fbx]
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+
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+ ![ A model using a PBR shader featuring roughness and metalicness texture maps] ( bevy_fbx_maya_pbr.jpg )
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+ _ model courtesy of [ Samuel Rosario] , rendered in bevy_
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+
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+ [ bevy_fbx] is a pre-alpha library to load FBX (Autodesk Filmbox) files
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+ into the [ bevy] game engine, based on [ fbxcel-dom] .
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+
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+ It currently:
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+
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+ - Loads geometry and meshes
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+ - Loads mesh attributes such as color
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+ - Loads default material diffuse textures, normal maps and emissive maps
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+ - Loads the custom Maya PBR materials, including all material textures
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+ It will eventually:
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+ - Load the scene tree and translate it to bevy's hierarchy
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+ - Provide a basic Lambert/Phong shader to better handle more standard materials
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+ - Load skinned mesh skeletons and rigs
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+ - Load animations
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+ The project is poorly tested and is looking for testers. It will soon be
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+ available on crates.io.
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+ [ fbxcel-dom ] : https://lib.rs/crates/fbxcel-dom
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+ [ bevy ] : https://bevyengine.org/
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+ [ bevy_fbx ] : https://github.com/HeavyRain266/bevy_fbx
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+ [ Samuel Rosario ] : https://www.artstation.com/artwork/bKJ0EE
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+
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->
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