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- [ Game Updates] ( #game-updates )
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- [ Learning Material Updates] ( #learning-material-updates )
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+ - [ Engine Updates] ( #engine-updates )
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- [ Library & Tooling Updates] ( #library-tooling-updates )
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- [ Popular Workgroup Issues in Github] ( #popular-workgroup-issues-in-github )
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- [ Requests for Contribution] ( #requests-for-contribution )
@@ -77,6 +78,27 @@ The project is still at a “very” early stage of development (Dec. 2020).
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## Learning Material Updates
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+ ## Engine Updates
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+ ### [ Tetra]
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+ [ Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month,
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+ versions 0.5.7 and 0.5.8 were released, with various changes:
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+ - Basic multisampled anti-aliasing support (with further improvements to come)
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+ - Functions for generating primitive shape meshes
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+ - A more flexible ` Rectangle ` type
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+ - Lots of bug fixes and docs improvements
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+ For full details, see the [ changelog] [ tetra-changelog ] .
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+ Additionally, work on [ version 0.6] [ tetra-06-changelog ] has begun, with a release
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+ planned for some time in February!
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+ [ tetra ] : https://github.com/17cupsofcoffee/tetra
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+ [ tetra-changelog ] : https://github.com/17cupsofcoffee/tetra/blob/main/CHANGELOG.md
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+ [ tetra-06-changelog ] : https://github.com/17cupsofcoffee/tetra/blob/0.6/CHANGELOG.md
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+
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## Library & Tooling Updates
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## Popular Workgroup Issues in Github
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