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content/news/022/index.md

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- [Engine Updates](#engine-updates)
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- [Tooling Updates](#tooling-updates)
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- [Library Updates](#library-updates)
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- [Popular Workgroup Issues in Github](#popular-workgroup-issues-in-github)
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- [Meeting Minutes](#meeting-minutes)
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- [Requests for Contribution](#requests-for-contribution)
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- [Jobs](#jobs)
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- [Bonus](#bonus)
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<!--
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Ideal section structure is:
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![rustcraft-img](rustcraft.png)
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[Rustcraft][rustcraft] by [@dskart]
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[Rustcraft][rustcraft] by @dskart
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is a simple Minecraft engine written in Rust using wgpu.
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It handles infinite world generation using gradient noise as well as placing
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![Zelda running on Nestadia](nestadia.png)
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[Nestadia][nestadia] by [@zer0x64], [@junior-n30] and [@CBenoit] is a
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[Nestadia][nestadia] by @zer0x64, @junior-n30 and @CBenoit is a
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server-based NES emulator.
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Nestadia was written as a reverse engineering and memory exploitation challenge
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20 hours later, he had a full-fledged MMO - complete with hackers!
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_Discussion: [r/rust_gamedev](https://www.reddit.com/r/rust_gamedev/comments/nhdwky/i_used_rust_to_make_an_mmo_in_48_hours_for/?utm_source=share&utm_medium=web2x&context=3)_
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_Discussion: [r/rust_gamedev](https://www.reddit.com/r/rust_gamedev/comments/nhdwky/i_used_rust_to_make_an_mmo_in_48_hours_for)_
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[ld48-mmo]:
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https://kuviman.itch.io/dig-world/devlog/255566/so-i-made-an-mmo-in-48-hours

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