@@ -317,6 +317,51 @@ Read the [dev blog][triplehex-blog] for more info, follow
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[ triplehex-twitter ] : https://twitter.com/triplehexdev
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[ shattersong-discord ] : https://discord.gg/K5RHxVEK6F
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+ ### [ The Process]
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+
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+ ![ An animated gif showing a machine setup to smelt iron ore] ( the_process.gif ) _ A
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+ smelter factory setup in The Process_
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+
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+ [ The Process] by @setzer22 is an upcoming game about factory building, process
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+ management, and carrot production, built with Rust using the Godot game engine!
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+
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+ This month has seen a lot of activity: More improvements to the level editor,
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+ in-game assets and general gameplay improvements. But the main focus has been on
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+ a new building system with improved ergonomics. The game is now approaching a
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+ point where all the core mechanics for the factory simulation are in place, but
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+ more in-game content and assets are still required reaching the first playable
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+ demo.
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+
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+ This month the game has seen the following changes and improvements:
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+
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+ - New assets like
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+ [ wooden planks] ( https://twitter.com/PlayTheProcess/status/1423712530267054086 ) ,
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+ [ machine parts] ( https://twitter.com/PlayTheProcess/status/1433160712231297027 )
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+ and
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+ [ mashed carrot cans] ( https://twitter.com/PlayTheProcess/status/1434466387787923456 ) ,
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+ with their in-game recipes.
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+ - A new machine, the
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+ [ centrifuge] ( https://twitter.com/PlayTheProcess/status/1430923976574910466 )
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+ - A new system to tweak properties with
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+ [ OSD sliders] ( https://twitter.com/PlayTheProcess/status/1424638751041536001 )
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+ to speed-up iteration times. Short explanation
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+ [ here] ( https://twitter.com/PlayTheProcess/status/1424638756246675459 ) .
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+ - A new egui-powered
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+ [ main menu] ( https://twitter.com/PlayTheProcess/status/1425785805453373444 )
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+ for the main game screen.
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+ - Improvements to the building system:
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+ [ ghost markers] ( https://twitter.com/PlayTheProcess/status/1427560636289069059 ) ,
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+ [ ramps] ( https://twitter.com/PlayTheProcess/status/1428300028712558595 ) ,
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+ [ walls] ( https://twitter.com/PlayTheProcess/status/1429391914130882564 ) ,
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+ [ machines] ( https://twitter.com/PlayTheProcess/status/1430229400923119621 )
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+ and
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+ [ conveyor belts] ( https://twitter.com/PlayTheProcess/status/1430479444213485574 ) !
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+
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+ _ Discussions:
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+ [ /r/rust_gamedev] ( https://www.reddit.com/r/rust_gamedev/comments/p7ccad/a_3d_building_system_overhaul_for_the_process/ ) _
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+
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+ [ The Process ] : https://twitter.com/PlayTheProcess
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+
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## Engine Updates
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## Learning Material Updates
@@ -410,6 +455,30 @@ Still more work ahead to make it solid, and to support WebGL2 properly.
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[ pixels#187 ] : https://github.com/parasyte/pixels/pull/187
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[ WGSL ] : https://gpuweb.github.io/gpuweb/wgsl/
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+ ### [ godot-egui] -0.1.8
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+
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+ ![ An animation showing godot-egui running as a plugin inside the editor] ( godot_egui.gif )
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+ _ You can now use egui to make Godot editor extensions!_
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+
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+ The [ egui] ( https://github.com/emilk/egui ) backend for
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+ [ godot-rust] ( https://github.com/godot-rust/godot-rust ) is improving fast. Some
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+ bugs have been ironed out during this past month, and the integration has got
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+ several features:
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+
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+ - The repository now includes an example of how to setup egui to create
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+ [ Godot editor plugins] ( https://twitter.com/PlayTheProcess/status/1431660162587275267 ) .
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+ Contribution by @jacobsky .
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+ - Custom font support by drag & dropping font files right from Godot editor.
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+ - Updated crate to match latest egui 0.14.2
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+ - Configurable texture filtering.
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+ - Several bugfixes and improvements.
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+
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+ Additionally, a new [ theme
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+ editor] ( https://github.com/setzer22/godot-egui/issues/5 ) is in the works, which
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+ hopefully will be helpful to other egui backends as well!
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+
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+ [ godot-egui ] : https://github.com/setzer22/godot-egui
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+
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->
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