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N35: Dims (#1080)
Co-authored-by: Joe Clay <[email protected]>
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content/news/035/index.md

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@@ -293,6 +293,41 @@ _Discussions: [/r/rust_gamedev](https://www.reddit.com/r/rust_gamedev/comments/v
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[wgpu]: https://github.com/gfx-rs/wgpu
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[ggez-issues]: https://github.com/ggez/ggez/issues
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### [Dims][dims-website]
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[![Video preview: Recreating Rhodes But In Our Own Game Engine](dims-recreating-rhodes.jpg)][dims-video-1]
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[Dims][dims-website] ([Twitter][dims-twitter], [Discord][dims-discord],
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[YouTube][dims-youtube]) is a pre-alpha collaborative open-world
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creation platform.
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Users can hop in sessions and build a game together, allowing everyone
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to bring out their inner game-maker.
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June brought about several developments for the platform, including:
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- Several development and testing streams, with the latest being
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[a recreation of Rhodes from Red Dead Redemption 2][dims-video-1] within
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the engine
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- A new audio engine with advanced real-time synthesis and composition
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capabilities, including network synchronisation
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- Improved terrain manipulation tools, including new brushes, biome presets,
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and more intuitive UI
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- Choose between "Nordic Mountains" ⛰ and "Colorado Deserts" 🏜
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- Various improvements to the rendering engine, including decal and billboard
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rendering, FBX loading, macOS support, and more
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- Initial work on a versatile new scripting system, with independent threads of
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execution for every object
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Want to try Dims out for yourself? Come join the [Discord][dims-discord] to be
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notified of future public tests, see the latest features before everyone else,
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and to talk to the devs personally.
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[dims-website]: https://dims.co
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[dims-twitter]: https://twitter.com/DimsWorlds
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[dims-discord]: https://discord.gg/Z5CAVmNE57
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[dims-youtube]: https://youtube.com/channel/UCR5gOwS7uSl0a0dl7MLQoqg
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[dims-video-1]: https://www.youtube.com/watch?v=piEAGSFx-QU
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## Learning Material Updates
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### [Brontefy Me Devlog #3][hedgein-devlog-3]

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