@@ -422,16 +422,57 @@ or [join the next meeting][join].
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## Discussions
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- <!-- Links to handpicked reddit/twitter/urlo/etc threads that provide
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- useful information -->
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+ - [ /r/rust_gamedev] ( https://www.reddit.com/r/rust_gamedev/ ) :
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+ - [ "Choosing a networking library for my game"] [ r-gamedev-networking ]
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+ - [ Rust Gamedev WG] ( https://github.com/rust-gamedev/wg ) :
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+ - [ #124 - "Wanted: a good JPEG 2000 decoder for Rust"] [ gamedev-wg-jpeg ]
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+
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+ [ r-gamedev-networking ] : https://www.reddit.com/r/rust_gamedev/comments/ujk2s6/choosing_a_networking_library_for_my_game/
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+ [ gamedev-wg-jpeg ] : https://github.com/rust-gamedev/wg/issues/124
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## Requests for Contribution
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- <!-- Links to "good first issue"-labels or direct links to specific tasks -->
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+ - [ Graphite is looking for contributors] [ graphite-contribute ] to help build the
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+ new node graph and 2D rendering systems.
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+ - [ winit's "difficulty: easy" issues] [ winit-issues ] .
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+ - [ Backroll-rs, a new networking library] [ backroll-rs ] .
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+ - [ Embark's open issues] [ embark-open-issues ] ([ embark.rs] ).
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+ - [ wgpu's "help wanted" issues] [ wgpu-issues ] .
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+ - [ luminance's "low hanging fruit" issues] [ luminance-fruits ] .
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+ - [ ggez's "good first issue" issues] [ ggez-issues ] .
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+ - [ Veloren's "beginner" issues] [ veloren-beginner ] .
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+ - [ Amethyst's "good first issue" issues] [ amethyst-issues ] .
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+ - [ A/B Street's "good first issue" issues] [ abstreet-issues ] .
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+ - [ Mun's "good first issue" issues] [ mun-issues ] .
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+ - [ SIMple Mechanic's good first issues] [ simm-issues ] .
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+ - [ Bevy's "good first issue" issues] [ bevy-issues ] .
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+
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+ [ graphite-contribute ] : https://github.com/GraphiteEditor/Graphite/issues/202
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+ [ winit-issues ] : https://github.com/rust-windowing/winit/issues?q=is%3Aopen+is%3Aissue+label%3A%22difficulty%3A+easy%22
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+ [ backroll-rs ] : https://github.com/HouraiTeahouse/backroll-rs/issues
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+ [ embark.rs ] : https://embark.rs
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+ [ embark-open-issues ] : https://github.com/search?q=user:EmbarkStudios+state:open
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+ [ wgpu-issues ] : https://github.com/gfx-rs/wgpu/issues?q=is%3Aissue+is%3Aopen+label%3A%22help+wanted%22
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+ [ luminance-fruits ] : https://github.com/phaazon/luminance-rs/issues?q=is%3Aissue+is%3Aopen+label%3A%22low+hanging+fruit%22
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+ [ ggez-issues ] : https://github.com/ggez/ggez/labels/%2AGOOD%20FIRST%20ISSUE%2A
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+ [ veloren-beginner ] : https://gitlab.com/veloren/veloren/issues?label_name=beginner
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+ [ amethyst-issues ] : https://github.com/amethyst/amethyst/issues?q=is%3Aissue+is%3Aopen+label%3A%22good+first+issue%22
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+ [ abstreet-issues ] : https://github.com/a-b-street/abstreet/issues?q=is%3Aissue+is%3Aopen+label%3A%22good+first+issue%22
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+ [ mun-issues ] : https://github.com/mun-lang/mun/labels/good%20first%20issue
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+ [ simm-issues ] : https://github.com/mkhan45/SIMple-Mechanics/labels/good%20first%20issue
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+ [ bevy-issues ] : https://github.com/bevyengine/bevy/labels/E-Good-First-Issue
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## Jobs
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- <!-- An optional section for new jobs related to Rust gamedev -->
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+ - [ DIMS] ( https://www.dims.co/jobs )
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+ (Stockholm/Remote)
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+ - Tools Programmer (Rust)
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+ - Internship: 3D Artist
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+ - Open applications accepted
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+ - [ Embark Studios] ( https://careers.embark-studios.com/jobs )
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+ (Stockholm/Hybrid Remote)
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+ - Many roles - check the site for the latest list
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+ - Open applications accepted
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## Bonus
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