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+++ title = "This Month in Rust GameDev #13 - August 2020" date = 2020-09-07 transparent = true draft = true +++

Welcome to the 13th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem for anyone wishing to use Rust in their development process! Want to get involved? Join the Rust GameDev working group!

You can follow the newsletter creation process by watching the coordination issues. Want something mentioned in the next newsletter? Send us a pull request. Feel free to send PRs about your own projects!

Table of contents:

Game Updates

Learning Material Updates

Library & Tooling Updates

voxel-mapper

voxel-mapper-img

voxel-mapper is a new library and in-game editor for voxel maps, smooth or cubey. The ultimate goal of the project is to make it easy for artists and programmers alike to generate volumetric game content, either manually or procedurally. The library's author @bonsairobo has written a couple posts about the underlying meshing technology as well as how the camera resolves collisions with arbitrary voxel geometry.

Upcoming on the roadmap are procedural generation algorithms for generating maps, new kinds of voxels, and graphical improvements. Currently, the library and editor depend on the Amethyst engine version 0.15, but there is a desire to make the library engine-agnostic. Contributions are welcome!

Popular Workgroup Issues in Github

Meeting Minutes

See all meeting issues including full text notes or join the next meeting.

Requests for Contribution

Jobs

Bonus

Just an interesting Rust gamedev link from the past. :)


That's all news for today, thanks for reading!

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