+++ title = "This Month in Rust GameDev #18 - January 2021" date = 2021-02-08 transparent = true draft = true +++
Welcome to the 18th issue of the Rust GameDev Workgroup's monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem for anyone wishing to use Rust in their development process! Want to get involved? Join the Rust GameDev working group!
You can follow the newsletter creation process by watching the coordination issues. Want something mentioned in the next newsletter? Send us a pull request. Feel free to send PRs about your own projects!
Table of contents:
- Game Updates
- Learning Material Updates
- Engine Updates
- Library & Tooling Updates
- Popular Workgroup Issues in Github
- Requests for Contribution
Teki is a free and open-source fangame of the Tōhō series using SDL2 and Legion for ECS. Thanks to WebAssembly - via wasm-pack -, teki can be played online.
It is aimed to be a shoot ’em up game with "lots of bullets" a.k.a danmaku 弾幕 - literally "barrage" or "bullet curtain" in japanese.
The project is still at a “very” early stage of development (Dec. 2020).
Antorum is a micro-multiplayer online role-playing game by @dooskington. The game server is written in Rust, and the official client is being developed in Unity.
Banking was implemented this month! Players can now store their items and wealth in a safe place. Additionally, the concept of "item combinations" was implemented, bringing more interesting crafting scenarios into the game.
Tetra is a simple 2D game framework, inspired by XNA and Raylib. This month, versions 0.5.7 and 0.5.8 were released, with various changes:
- Basic multisampled anti-aliasing support (with further improvements to come)
- Functions for generating primitive shape meshes
- A more flexible
Rectangle
type - Lots of bug fixes and docs improvements
For full details, see the changelog.
Additionally, work on version 0.6 has begun, with a release planned for some time in February!
rkyv is a zero-copy deserialization framework for Rust. It's similar to FlatBuffers and Cap'n Proto and can be used for data storage and messaging.
Version 0.3 was released this month and brought some highly-requested features:
- A new hashmap implementation using perfect hashing to decrease memory usage and fix portability issues
- The
Unarchive
trait to enable more traditional data deserialization for archived types - Improved validation performance
- Better error messages and API ergonomics
- A book with more narrative documentation on architecture and internals
- More tests and realistic benchmarks against other popular serialization frameworks
The next update will be v0.4 and is on the way soon with a release date around mid-February.
- Embark's open issues (embark.rs).
- gfx-rs's "contributor-friendly" issues.
- wgpu's "help wanted" issues.
- luminance's "low hanging fruit" issues.
- ggez's "good first issue" issues.
- Veloren's "beginner" issues.
- Amethyst's "good first issue" issues.
- A/B Street's "good first issue" issues.
- Mun's "good first issue" issues.
- SIMple Mechanic's good first issues.
- Bevy's "good first issue" issues.
That's all news for today, thanks for reading!
Want something mentioned in the next newsletter? Send us a pull request.
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