+++ title = "This Month in Rust GameDev #11 - June 2020" date = 2020-07-01 transparent = true draft = true +++
Welcome to the eleventh issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem for anyone wishing to use Rust in their development process! Want to get involved? Join the Rust GameDev working group!
You can follow the newsletter creation process by watching the coordination issues. Want something mentioned in the next newsletter? Send us a pull request. Feel free to send PRs about your own projects!
Table of contents:
- Game Updates
- Learning Material Updates
- Library & Tooling Updates
- Popular Workgroup Issues in Github
- Meeting Minutes
- Requests for Contribution
- Jobs
- Bonus
Wooting Snake is a snake game where the visuals are represented on your keyboard lights, instead of a computer screen.
TanTan released a video documenting the process making this project.
Vimnail - a Mouseless Image Editor
Vimnail is a WIP mode-based image editor inspired by Vim. The goal of the project is to be able to compose images without using the mouse.
TanTan also released a devlog video about the project.
See all meeting issues including full text notes or join the next meeting.
- Embark's open issues (embark.rs);
- winit's "Good first issue" and “help wanted” issues;
- gfx-rs's "contributor-friendly" issues;
- wgpu's "help wanted" issues;
- luminance's "low hanging fruit" issues;
- ggez's "good first issue" issues;
- Veloren's "beginner" issues;
- Amethyst's "good first issue" issues;
- A/B Street's "good first issue" issues;
- Mun's "good first issue" issues;
Just an interesting Rust gamedev link from the past. :)
That's all news for today, thanks for reading!
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