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+++ title = "This Month in Rust GameDev #14 - September 2020" date = 2020-10-05 transparent = true draft = true +++

Welcome to the 14th issue of the Rust GameDev Workgroup's monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem for anyone wishing to use Rust in their development process! Want to get involved? Join the Rust GameDev working group!

You can follow the newsletter creation process by watching the coordination issues. Want something mentioned in the next newsletter? Send us a pull request. Feel free to send PRs about your own projects!

Table of contents:

Game Updates

Learning Material Updates

Library & Tooling Updates

gfx-rs logo

gfx-portability is a Vulkan portability implementation based on gfx-rs. It's basically a drop-in implementation of Vulkan on top of Metal and D3D12, useful on platforms that don't have native Vulkan support, or buggy drivers.

It released version 0.8.1 with official support for the new KHR portability extension, as well as a few other extensions, plus a number of correctness fixes.

gfx-rs team asks Rust users of Vulkano, Ash, and other Vulkan-only wrappers to try out the gfx-portability as a solution on macOS and relevant Windows 10 platforms.

In gfx-rs itself, the DX12 backend, and the descriptor indexing feature support got improved. There has been a push to get DX11 backend in a solid shape, and it can now run vange-rs pretty well 🎉.

Popular Workgroup Issues in Github

Requests for Contribution

Jobs

Bonus


That's all news for today, thanks for reading!

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