+++ title = "This Month in Rust GameDev #15 - October 2020" date = 2020-11-03 transparent = true draft = true +++
Welcome to the 15th issue of the Rust GameDev Workgroup's monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem for anyone wishing to use Rust in their development process! Want to get involved? Join the Rust GameDev working group!
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- Game Updates
- Learning Material Updates
- Library & Tooling Updates
- Popular Workgroup Issues in Github
- Meeting Minutes
- Requests for Contribution
- Jobs
- Bonus
One of the many unique and confounding puzzles in the game
Worship The Sun is a dark, mysterious 2D puzzle-platform game with computer science themes. It introduces the player to a rich language of puzzle elements and challenges them to solve difficult puzzles that require experimentation, comprehension and internalisation of the game's mechanics.
The game is built using a custom engine that sits on top of legion, wgpu and a handful of other crates. It features dynamic lighting, a flexible particle system, bespoke collision behaviour and a Vim-inspired level editor. The majority of game assets are hand drawn in Procreate and painstakingly animated.
The game is a few months into development with a release target of late 2021. You can read about how swimming was added to the game in GameDev Note 1: Taking the Plunge which contains a sneak peek at some of the levels. For updates and possible playtesting opportunities, follow @chrispatuzzo.
Discussions: /r/WorshipTheSunGame
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