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Gitpod ready-to-code

webthing-arduino

A simple Web of Things Thing Description compatible library, for the ESP32. Available examples

Beginner Tutorials

If you need a more extensive explanation of the usage of this library, we have some step by step tutorials available with more context.

WebThings Arduino + Node-WoT

Node-WoT is a Javascript client library to consume Web of Things devices.

WebThings Arduino + Node-RED

Node-RED is a drag and drop tool for connecting devices. It requires little Javascript programming knowledge.

WebThings Arduino

Installation

  1. Download and install ArduinoJSON
  2. Download and install ESP Async WebServer
  3. Download the code as ZIP file Code -> Download ZIP
  4. Install the library in the Arduino IDE Sketch -> Include Library -> Add ZIP Library...

Start development

You should upload one of the example applications to your board. The Web of Things Thing Description is available under /.well-known/wot-thing-description. All available actions and properties are described in the Thing Description.

If you want to create a Web Thing from scratch, make sure to include both "Thing.h" and "WebThingAdapter.h". You can then add Actions and Properties to your board.

Properties

WebThingAdapter *adapter;

ThingProperty weatherTemp("temperature", "", NUMBER, "TemperatureProperty");

const char *bme280Types[] = {"TemperatureSensor", nullptr};
ThingDevice weather("bme280", "BME280 Weather Sensor", bme280Types);

weather.addProperty(&weatherTemp);
adapter->addDevice(&weather);

Actions

WebThingAdapter *adapter;
ThingActionObject *action_generator(DynamicJsonDocument *);

StaticJsonDocument<256> oledInput;
JsonObject oledInputObj = oledInput.to<JsonObject>();
ThingAction displayAction("display", "Display text", "display a text on OLED",
                 "displayAction", &oledInputObj, action_generator);

const char *displayTypes[] = {"OLED Display", nullptr};
ThingDevice displayThing("oled", "OLED Display", displayTypes);

oledThing.addAction(&displayAction);
adapter->addDevice(&displayThing);

void do_display(const JsonVariant &input){
  println("Action request");
}

ThingActionObject *action_generator(DynamicJsonDocument *input) {
  return new ThingActionObject("display", input, callback, nullptr);
}

Example

#include <Arduino.h>
#include "Thing.h"
#include "WebThingAdapter.h"

// TODO: Hardcode your wifi credentials here (and keep it private)
const char *ssid = "public";
const char *password = "";

#if defined(LED_BUILTIN)
const int ledPin = LED_BUILTIN;
#else
const int ledPin = 13; // manually configure LED pin
#endif

WebThingAdapter *adapter;

const char *ledTypes[] = {"OnOffSwitch", "Light", nullptr};
ThingDevice led("led", "Built-in LED", ledTypes);
ThingProperty ledOn("on", "", BOOLEAN, "OnOffProperty");

bool lastOn = false;

void setup(void) {
  pinMode(ledPin, OUTPUT);
  digitalWrite(ledPin, HIGH);
  Serial.begin(115200);
  Serial.println("");
  Serial.print("Connecting to \"");
  Serial.print(ssid);
  Serial.println("\"");
#if defined(ESP8266) || defined(ESP32)
  WiFi.mode(WIFI_STA);
#endif
  WiFi.begin(ssid, password);
  Serial.println("");

  // Wait for connection
  bool blink = true;
  while (WiFi.status() != WL_CONNECTED) {
    delay(500);
    Serial.print(".");
    digitalWrite(ledPin, blink ? LOW : HIGH); // active low led
    blink = !blink;
  }
  digitalWrite(ledPin, HIGH); // active low led

  Serial.println("");
  Serial.print("Connected to ");
  Serial.println(ssid);
  Serial.print("IP address: ");
  Serial.println(WiFi.localIP());
  adapter = new WebThingAdapter("w25", WiFi.localIP());

  led.addProperty(&ledOn);
  adapter->addDevice(&led);
  adapter->begin();
  Serial.println("HTTP server started");
  Serial.print("http://");
  Serial.print(WiFi.localIP());
  Serial.print("/things/");
  Serial.println(led.id);
}

void loop(void) {
  adapter->update();
  bool on = ledOn.getValue().boolean;
  digitalWrite(ledPin, on ? LOW : HIGH); // active low led
  if (on != lastOn) {
    Serial.print(led.id);
    Serial.print(": ");
    Serial.println(on);
  }
  lastOn = on;
}

Configuration

  • If you have a complex device with large thing descriptions, you may need to increase the size of the JSON buffers. The buffer sizes are configurable as such:

    // By default, buffers are 256 bytes for small documents, 1024 for larger ones
    
    // To use a pre-defined set of larger JSON buffers (4x larger)
    #define LARGE_JSON_BUFFERS 1
    
    // Else, you can define your own size
    #define SMALL_JSON_DOCUMENT_SIZE <something>
    #define LARGE_JSON_DOCUMENT_SIZE <something>
    
    #include <Thing.h>
    #include <WebThingAdapter.h>