Hooks are functions that allow you to "hook into" the life cycle events and state of Elements. Their usage should always follow the :ref:`Rules of Hooks`. For most use cases the :ref:`Basic Hooks` should be enough, however the remaining :ref:`Supplementary Hooks` should fulfill less common scenarios.
Note
Not all of React's built-in hooks have been implemented. In the future they will be added, but if you have a particular need for a missing hook post an issue.
Common hooks that should fulfill a majority of use cases.
state, set_state = use_state(initial_state)
Returns a stateful value and a function to update it.
During the first render the state
will be identical to the initial_state
passed
as the first argument. However in subsequent renders state
will take on the value
passed to set_state
.
set_state(new_state)
The set_state
function accepts a new_state
as its only argument and schedules a
re-render of the element where use_state
was initially called. During these
subsequent re-renders the state
returned by use_state
will take on the value
of new_state
.
Note
The identity of set_state
is guaranteed to be preserved across renders. This
means it can safely be omited from dependency lists in :ref:`use_effect` or
:ref:`use_callback`.
If the new state is computed from the previous state, you can pass a function which accepts a single argument (the previous state) and returns the next state. Consider this simply use case of a counter where we've pulled out logic for incrementing and decrementing the count:
.. example:: use_state_counter
We use the functional form for the "+" and "-" buttons since the next count
depends
on the previous value, while for the "Reset" button we simple assign the
initial_count
since it is independent of the prior count
. This is a trivial
example, but it demonstrates how complex state logic can be factored out into well
defined and potentially reuseable functions.
In cases where it is costly to create the initial value for use_state
, you can pass
a constructor function that accepts no arguments instead - it will be called on the
first render of an element, but will be disregarded in all following renders:
state, set_state = use_state(lambda: some_expensive_computation(a, b, c))
If you update a State Hook to the same value as the current state then the element which
owns that state will not be rendered again. We check if new_state is current_state
in order to determine whether there has been a change. Thus the following would not
result in a re-render:
state, set_state = use_state([]) set_state(state)
use_effect(did_render)
The use_effect
hook accepts a function which may be imperative, or mutate state. The
function will be called immediately after the layout has fully updated.
Asynchronous actions, mutations, subscriptions, and other side effects can cause
unexpected bugs if placed in the main body of an element's render function. Thus the
use_effect
hook provides a way to safely escape the purely functional world of
element render functions.
Note
Normally in React the did_render
function is called once an update has been
commited to the screen. Since no such action is performed by IDOM, and the time
at which the update is displayed cannot be known we are unable to achieve parity
with this behavior.
If the effect you wish to enact creates resources, you'll probably need to clean them
up. In such cases you may simply return a function that addresses this from the
did_render
function which created the resource. Consider the case of opening and
then closing a connection:
def establish_connection(): connection = open_connection(url) return lambda: close_connection(connection) use_effect(establish_connection)
The clean-up function will be run before the element is unmounted or, before the next effect is triggered when the element re-renders. You can :ref:`conditionally fire events <Conditional Effects>` to avoid triggering them each time an element renders.
By default, effects are triggered after every successful render to ensure that all state referenced by the effect is up to date. However you can limit the number of times an effect is fired by specifying exactly what state the effect depends on. In doing so the effect will only occur when the given state changes:
def establish_connection(): connection = open_connection(url) return lambda: close_connection(connection) use_effect(establish_connection, [url])
Now a new connection will only be estalished if a new url
is provided.
A behavior unique to IDOM's implementation of use_effect
is that it natively
supports async
functions:
async def nonblocking_effect(): resource = await do_something_asynchronously() return lambda: blocking_close(resource) use_effect(nonblocking_effect)
There are three important subtleties to note about using asynchronous effects:
- The cleanup function must be a normal synchronous function.
- Asynchronous effects which do not complete before the next effect is created following a re-render will be cancelled. This means an :class:`~asyncio.CancelledError` will be raised somewhere in the body of the effect.
- An asynchronous effect may occur any time after the update which added this effect and before the next effect following a subsequent update.
Hooks that fulfill some less common, but still important use cases using variations of the :ref:`Basic Hooks`.
state, dispatch_action = use_reducer(reducer, initial_state)
An alternative and derivative of :ref:`use_state` the use_reducer
hook, instead of
directly assigning a new state, allows you to specify an action which will transition
the previous state into the next state. This transition is defined by a reducer function
of the form (current_state, action) -> new_state
. The use_reducer
hook then
returns the current state and a dispatch_action
function that accepts an action
and causes a transition to the next state via the reducer
.
use_reducer
is generally prefered to use_state
if logic for transitioning from
one state to the next is especially complex or involves nested data structures.
use_reducer
can also be used to collect several use_state
calls together - this
may be slightly more performant as well as being preferable since there is only one
dispatch_action
callback versus the many set_state
callbacks.
We can rework the :ref:`Functional Updates` counter example to use use_reducer
:
.. example:: use_reducer_counter
Note
The identity of the dispatch_action
function is guaranteed to be preserved
across re-renders throughout the lifetime of the element. This means it can safely
be omited from dependency lists in :ref:`use_effect` or :ref:`use_callback`.
memoized_callback = use_callback(lambda: do_something(a, b), [a, b])
A derivative of :ref:`use_memo`, the use_callback
hook teturns a
memoized callback. This is useful when passing callbacks to child
elements which check reference equality to prevent unnecessary renders. The of
memoized_callback
will only change when the given depdencies do.
Note
The list of "dependencies" are not passed as arguments to the function. Ostensibly though, that is what they represent. Thus any variable referenced by the function must be listed as dependencies. We're working on a linter to help enforce this.
memoized_value = use_memo(lambda: compute_something_expensive(a, b), [a, b])
Returns a memoized value. By passing a constructor function accepting
no arguments and an array of dependencies for that constructor, the use_callback
hook will return the value computed by the constructor. The memoized_value
will only
be recomputed when a value in the array of depdencies changes. This optimizes
performance because you don't need to compute_something_expensive
on every render.
If the array of depdencies is None
then the constructor will be called on every
render.
Unlike use_effect
the constructor function is called during each render (instead of
after) and should not incur side effects.
Warning
Remember that you shouldn't optimize something unless you know it's a performance
bottleneck. Write your code without use_memo
first and then add it to targeted
sections that need a speed-up.
Note
The list of "dependencies" are not passed as arguments to the function ostensibly though, that is what they represent. Thus any variable referenced by the function must be listed as dependencies. We're working on a linter to help enforce this.
ref_container = use_ref(initial_value)
Returns a mutable :class:`~idom.core.hooks.Ref` object that has a single
:attr:`~idom.core.hooks.Ref.current` attribute that at first contains the
initial_state
. The identity of the Ref
object will be preserved for the lifetime
of the element.
A Ref
is most useful if you need to incur side effects since updating its
.current
attribute doesn't trigger a re-render of the element. You'll often use this
hook alongside :ref:`use_effect` or in response to element event handlers.
:ref:`The Game Snake` provides a good use case for use_ref
.
Hooks are just normal Python functions, but there's a bit of magic to them, and in order for that magic to work you've got to follow two rules. Thankfully we supply a Flake8 Linter Plugin to help enforce them.
Don't call hooks inside loops, conditions, or nested functions. Instead you must
always call hooks at the top level of your functions. By adhering to this rule you
ensure that hooks are always called in the exact same order. This fact is what allows
IDOM to preserve the state of hooks between multiple calls to useState
and
useEffect
calls.
Don't call hooks from regular Python functions. Instead you should:
- ✅ Call Hooks from an element's render function.
- ✅ Call Hooks from another custom hook
Following this rule ensures stateful logic for IDOM element is always clearly separated from the rest of your codebase.
We provide a Flake8 plugin called flake8-idom-hooks that helps
to enforce the two rules described above. You can pip
install it directly, or with
the lint
extra for IDOM:
pip install flake8-idom-hooks
Once installed running, flake8
on your code will start catching errors. For example:
flake8 my_idom_elements.py
Might produce something like the following output:
./my_idom_elements:10:8 ROH102 hook 'use_effect' used inside if statement
./my_idom_elements:23:4 ROH102 hook 'use_state' used outside element or hook definition
See the Flake8 docs for more info.