.. card:: This documentation is still under construction 🚧. We welcome your `feedback <https://github.com/idom-team/idom/discussions>`__!
.. toctree:: :hidden: :caption: Guides guides/getting-started/index guides/creating-interfaces/index guides/adding-interactivity/index guides/managing-state/index guides/escape-hatches/index guides/understanding-idom/index
.. toctree:: :hidden: :caption: Reference reference/browser-events reference/hooks-api _auto/apis reference/javascript-api reference/specifications
.. toctree:: :hidden: :caption: About about/changelog about/contributor-guide about/credits-and-licenses Source Code <https://github.com/idom-team/idom> Community <https://github.com/idom-team/idom/discussions>
IDOM is a Python web framework for building interactive websites without needing a single line of Javascript. This is accomplished by breaking down complex applications into nestable and reusable chunks of code called :ref:`"components" <Your First Components>` that allow you to focus on what your application does rather than how it does it.
Ecosystem independence is also a core feature of IDOM. It can be added to existing applications built on a variety of sync and async web servers, as well as integrated with other frameworks like Django, Jupyter, and Plotly Dash. Not only does this mean you're free to choose what technology stack to run on, but on top of that, you can run the exact same components wherever you need them. For example, you can take a component originally developed in a Jupyter Notebook and embed it in your production application without changing anything about the component itself.
To get a rough idea of how to write apps in IDOM, take a look at the tiny "hello world" application below:
.. idom:: guides/getting-started/_examples/hello_world
Hint
Try clicking the
So what exactly does this code do? First, it imports a few tools from idom
that will
get used to describe and execute an application. Then, we create an App
function
which will define the content the application displays. Specifically, it displays a kind
of HTML element called an h1
section heading.
Importantly though, a @component
decorator has been applied to the App
function
to turn it into a :ref:`component <Your First Components>`. Finally, we :ref:`run
<Running IDOM>` a development server by passing the App
component to the run()
function.
Note
See :ref:`Running IDOM in Production` to learn how to use a production-grade server to run IDOM.
This documentation is broken up into chapters and sections that introduce you to concepts step by step with detailed explanations and lots of examples. You should feel free to dive into any content that seems interesting. While each chapter assumes knowledge from those that came before, when you encounter a concept you're unfamiliar with you should look for links that will help direct you to the place where it was originally taught.
Chapter 1 - :ref:`Getting Started`
If you want to follow along with examples in the sections that follow, you'll want to start here so you can :ref:`install IDOM <Installing IDOM>`. This section also contains more detailed information about how to :ref:`run IDOM <Running IDOM>` in different contexts. For example, if you want to embed IDOM into an existing application, or run IDOM within a Jupyter Notebook, this is where you can learn how to do those things.
.. grid:: 1 2 2 2 .. grid-item:: .. image:: _static/install-and-run-idom.gif .. grid-item:: .. image:: guides/getting-started/_static/idom-in-jupyterlab.gif
.. card:: :link: guides/getting-started/index :link-type: doc :octicon:`book` Read More ^^^^^^^^^^^^^^^^^^^^^^^^^ Install IDOM and run it in a variety of different ways - with different web servers and frameworks. You'll even embed IDOM into an existing app.
Chapter 2 - :ref:`Creating Interfaces`
IDOM is a Python package for making user interfaces (UI). These interfaces are built from small elements of functionality like buttons text and images. IDOM allows you to combine these elements into reusable :ref:`"components" <your first components>`. In the sections that follow you'll learn how these UI elements are created and organized into components. Then, you'll use this knowledge to create interfaces from raw data:
.. idom:: guides/creating-interfaces/rendering-data/_examples/todo_list_with_keys
.. card:: :link: guides/creating-interfaces/index :link-type: doc :octicon:`book` Read More ^^^^^^^^^^^^^^^^^^^^^^^^^ Learn to construct user interfaces from basic HTML elements and reusable components.
Chapter 3 - :ref:`Adding Interactivity`
Components often need to change what’s on the screen as a result of an interaction. For
example, typing into the form should update the input field, clicking a “Comment” button
should bring up a text input field, clicking “Buy” should put a product in the shopping
cart. Components need to “remember” things like the current input value, the current
image, the shopping cart. In IDOM, this kind of component-specific memory is created and
updated with a "hook" called use_state()
that creates a state variable and
state setter respectively:
.. idom:: guides/adding-interactivity/components-with-state/_examples/adding_state_variable
In IDOM, use_state
, as well as any other function whose name starts with use
, is
called a "hook". These are special functions that should only be called while IDOM is
:ref:`rendering <the rendering process>`. They let you "hook into" the different
capabilities of IDOM's components of which use_state
is just one (well get into the
other :ref:`later <managing state>`).
.. card:: :link: guides/adding-interactivity/index :link-type: doc :octicon:`book` Read More ^^^^^^^^^^^^^^^^^^^^^^^^^ Learn how user interfaces can be made to respond to user interaction in real-time.
Chapter 4 - :ref:`Managing State`
.. card:: :link: guides/managing-state/index :link-type: doc :octicon:`book` Read More ^^^^^^^^^^^^^^^^^^^^^^^^^ Under construction 🚧
Chapter 5 - :ref:`Escape Hatches`
.. card:: :link: guides/escape-hatches/index :link-type: doc :octicon:`book` Read More ^^^^^^^^^^^^^^^^^^^^^^^^^ Under construction 🚧
Chapter 6 - :ref:`Understanding IDOM`
.. card:: :link: guides/escape-hatches/index :link-type: doc :octicon:`book` Read More ^^^^^^^^^^^^^^^^^^^^^^^^^ Under construction 🚧