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# Objective
After bevyengine#9002, it seems that "single shot" animations were broken. When
completing, they would reset to their initial value. Which is generally
not what you want.
- Fixesbevyengine#10480
## Solution
Avoid `%`-ing the animation after the number of completions exceeds the
specified one. Instead, we early-return. This is also true when the
player is playing in reverse.
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## Changelog
- Avoid resetting animations after `Repeat::Never` animation completion.
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