From 603b8fe5d2c3e921650dd02fa53e929e3643c061 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=C3=89tienne=20T=C3=A9treault-Pinard?= Date: Wed, 30 Mar 2016 17:53:41 -0400 Subject: [PATCH] don't try to remove gl2d canvas from gl container in static plots: - as it doesn't exist after calling scene.toImage. --- src/plots/gl2d/scene2d.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/plots/gl2d/scene2d.js b/src/plots/gl2d/scene2d.js index d386b47d58d..fc0af4a335f 100644 --- a/src/plots/gl2d/scene2d.js +++ b/src/plots/gl2d/scene2d.js @@ -293,7 +293,7 @@ proto.cameraChanged = function() { proto.destroy = function() { this.glplot.dispose(); - this.container.removeChild(this.canvas); + if(!this.staticPlot) this.container.removeChild(this.canvas); this.container.removeChild(this.svgContainer); this.container.removeChild(this.mouseContainer);