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Broken rendering with flat surface and scatter3d traces #3262

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slishak opened this issue Nov 19, 2018 · 2 comments
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Broken rendering with flat surface and scatter3d traces #3262

slishak opened this issue Nov 19, 2018 · 2 comments
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@slishak
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slishak commented Nov 19, 2018

https://codepen.io/anon/pen/KrXrgJ

In the above codepen, the 3D axis appears to have been corrupted. This only appears to occur when there are both a surface and scatter3d, all the z coordinates are identical, and the z coordinate can not be expressed as 2^n where n is an integer.

With z = Math.pow(2, -1):
image

With z = Math.pow(2, -1) + 0.1:
image

@etpinard
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Thanks for the report.

@etpinard etpinard added the bug something broken label Nov 19, 2018
@archmoj archmoj self-assigned this Nov 20, 2018
@archmoj
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archmoj commented Dec 3, 2018

This demo illustrates a similar issue when having a mesh3d with a surface. So it is not related to scatter3d and the bug is likely on the surface3d side.

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