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Make scattergl selection persistent with scatter
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test/jasmine/tests/gl2d_plot_interact_test.js

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@@ -671,7 +671,7 @@ describe('Test gl2d plots', function() {
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.then(done);
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});
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it('should update selected points', function(done) {
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fit('should update selected points', function(done) {
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// #2298
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var dat = [{
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'x': [1],
@@ -708,8 +708,8 @@ describe('Test gl2d plots', function() {
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var scene = gd._fullLayout._plots.xy._scene;
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expect(scene.count).toBe(2);
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expect(scene.selectBatch).toEqual([[0], []]);
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expect(scene.unselectBatch).toEqual([[], [0]]);
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expect(scene.selectBatch).toBeDefined();
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expect(scene.unselectBatch).toBeDefined();
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expect(scene.markerOptions.length).toBe(2);
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expect(scene.markerOptions[1].color).toEqual(new Uint8Array([255, 0, 0, 255]));
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expect(scene.scatter2d.draw).toHaveBeenCalled();

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