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Merge pull request #1114 from monfera/test-increase-projection-precision
Increased WebGL 2D projection precision - updated dependencies and mock
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package.json

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"es6-promise": "^3.0.2",
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"fast-isnumeric": "^1.1.1",
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"gl-contour2d": "^1.1.2",
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"gl-error2d": "^1.2.0",
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"gl-error2d": "^1.2.1",
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"gl-error3d": "^1.0.0",
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"gl-heatmap2d": "^1.0.2",
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"gl-line2d": "^1.4.0",
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"gl-line2d": "^1.4.1",
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"gl-line3d": "^1.1.0",
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"gl-mat4": "^1.1.2",
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"gl-mesh3d": "^1.2.0",
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"gl-plot2d": "^1.2.0",
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"gl-plot3d": "^1.5.1",
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"gl-pointcloud2d": "^1.0.0",
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"gl-scatter2d": "^1.2.0",
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"gl-scatter2d-fancy": "^1.2.0",
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"gl-scatter2d": "^1.2.1",
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"gl-scatter2d-fancy": "^1.2.1",
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"gl-scatter3d": "^1.0.4",
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"gl-select-box": "^1.0.1",
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"gl-shader": "4.2.0",
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