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index.js
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/**
* Copyright 2012-2016, Plotly, Inc.
* All rights reserved.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
'use strict';
var Scene = require('./scene');
var Plots = require('../plots');
var axesNames = ['xaxis', 'yaxis', 'zaxis'];
exports.name = 'gl3d';
exports.attr = 'scene';
exports.idRoot = 'scene';
exports.idRegex = /^scene([2-9]|[1-9][0-9]+)?$/;
exports.attrRegex = /^scene([2-9]|[1-9][0-9]+)?$/;
exports.attributes = require('./layout/attributes');
exports.layoutAttributes = require('./layout/layout_attributes');
exports.supplyLayoutDefaults = require('./layout/defaults');
exports.plot = function plotGl3d(gd) {
var fullLayout = gd._fullLayout,
fullData = gd._fullData,
sceneIds = Plots.getSubplotIds(fullLayout, 'gl3d');
fullLayout._paperdiv.style({
width: fullLayout.width + 'px',
height: fullLayout.height + 'px'
});
gd._context.setBackground(gd, fullLayout.paper_bgcolor);
for(var i = 0; i < sceneIds.length; i++) {
var sceneId = sceneIds[i],
fullSceneData = Plots.getSubplotData(fullData, 'gl3d', sceneId),
sceneLayout = fullLayout[sceneId],
scene = sceneLayout._scene;
// If Scene is not instantiated, create one!
if(scene === undefined) {
initAxes(gd, sceneLayout);
scene = new Scene({
id: sceneId,
graphDiv: gd,
container: gd.querySelector('.gl-container'),
staticPlot: gd._context.staticPlot,
plotGlPixelRatio: gd._context.plotGlPixelRatio
},
fullLayout
);
// set ref to Scene instance
sceneLayout._scene = scene;
}
scene.plot(fullSceneData, fullLayout, gd.layout);
}
};
exports.clean = function(newFullData, newFullLayout, oldFullData, oldFullLayout) {
var oldSceneKeys = Plots.getSubplotIds(oldFullLayout, 'gl3d');
for(var i = 0; i < oldSceneKeys.length; i++) {
var oldSceneKey = oldSceneKeys[i];
if(!newFullLayout[oldSceneKey] && !!oldFullLayout[oldSceneKey]._scene) {
oldFullLayout[oldSceneKey]._scene.destroy();
}
}
};
// clean scene ids, 'scene1' -> 'scene'
exports.cleanId = function cleanId(id) {
if(!id.match(/^scene[0-9]*$/)) return;
var sceneNum = id.substr(5);
if(sceneNum === '1') sceneNum = '';
return 'scene' + sceneNum;
};
exports.setConvert = require('./set_convert');
function initAxes(gd, sceneLayout) {
for(var j = 0; j < 3; ++j) {
var axisName = axesNames[j];
sceneLayout[axisName]._gd = gd;
}
}