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attributes.js
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/**
* Copyright 2012-2019, Plotly, Inc.
* All rights reserved.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
'use strict';
var colorscaleAttrs = require('../../components/colorscale/attributes');
var colorbarAttrs = require('../../components/colorbar/attributes');
var surfaceAtts = require('../surface/attributes');
var baseAttrs = require('../../plots/attributes');
var extendFlat = require('../../lib/extend').extendFlat;
module.exports = extendFlat({
x: {
valType: 'data_array',
role: 'info',
editType: 'calc+clearAxisTypes',
description: [
'Sets the X coordinates of the vertices on X axis.'
].join(' ')
},
y: {
valType: 'data_array',
role: 'info',
editType: 'calc+clearAxisTypes',
description: [
'Sets the Y coordinates of the vertices on Y axis.'
].join(' ')
},
z: {
valType: 'data_array',
role: 'info',
editType: 'calc+clearAxisTypes',
description: [
'Sets the Z coordinates of the vertices on Z axis.'
].join(' ')
},
value: {
valType: 'data_array',
role: 'info',
editType: 'calc',
description: [
'Sets the 4th dimension of the vertices. It should be',
'one dimensional array containing n=width*height*depth numbers.'
].join(' ')
},
isocap: {
valType: 'boolean',
role: 'info',
editType: 'calc',
dflt: false,
description: [
'Enable caps between minimum and maximum iso values.'
].join(' ')
},
isovalue: {
valType: 'data_array',
role: 'info',
editType: 'calc',
dflt: [0],
description: [
'Sets iso surface boundaries.'
].join(' ')
},
text: {
valType: 'string',
role: 'info',
dflt: '',
arrayOk: true,
editType: 'calc',
description: [
'Sets the text elements associated with the vertices.',
'If trace `hoverinfo` contains a *text* flag and *hovertext* is not set,',
'these elements will be seen in the hover labels.'
].join(' ')
},
transforms: undefined
},
colorscaleAttrs('', {
colorAttr: '`value`',
showScaleDflt: true,
editTypeOverride: 'calc'
}), {
colorbar: colorbarAttrs,
opacity: surfaceAtts.opacity,
// Flat shaded mode
flatshading: {
valType: 'boolean',
role: 'style',
dflt: false,
editType: 'calc',
description: [
'Determines whether or not normal smoothing is applied to the isosurfaces,',
'creating isosurfaces with an angular, low-poly look via flat reflections.'
].join(' ')
},
contour: {
show: extendFlat({}, surfaceAtts.contours.x.show, {
description: [
'Sets whether or not dynamic contours are shown on hover'
].join(' ')
}),
color: surfaceAtts.contours.x.color,
width: surfaceAtts.contours.x.width,
editType: 'calc'
},
lightposition: {
x: extendFlat({}, surfaceAtts.lightposition.x, {dflt: 1e5}),
y: extendFlat({}, surfaceAtts.lightposition.y, {dflt: 1e5}),
z: extendFlat({}, surfaceAtts.lightposition.z, {dflt: 0}),
editType: 'calc'
},
lighting: extendFlat({
vertexnormalsepsilon: {
valType: 'number',
role: 'style',
min: 0.00,
max: 1,
dflt: 1e-12, // otherwise finely tessellated things eg. the brain will have no specular light reflection
editType: 'calc',
description: 'Epsilon for vertex normals calculation avoids math issues arising from degenerate geometry.'
},
facenormalsepsilon: {
valType: 'number',
role: 'style',
min: 0.00,
max: 1,
dflt: 1e-6, // even the brain model doesn't appear to need finer than this
editType: 'calc',
description: 'Epsilon for face normals calculation avoids math issues arising from degenerate geometry.'
},
editType: 'calc'
}, surfaceAtts.lighting),
hoverinfo: extendFlat({}, baseAttrs.hoverinfo, {editType: 'calc'})
});