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index.js
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/**
* Copyright 2012-2016, Plotly, Inc.
* All rights reserved.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
'use strict';
var Scene = require('./scene');
var Plots = require('../plots');
var axesNames = ['xaxis', 'yaxis', 'zaxis'];
exports.name = 'gl3d';
exports.attr = 'scene';
exports.idRoot = 'scene';
exports.idRegex = /^scene([2-9]|[1-9][0-9]+)?$/;
exports.attrRegex = /^scene([2-9]|[1-9][0-9]+)?$/;
exports.attributes = require('./layout/attributes');
exports.layoutAttributes = require('./layout/layout_attributes');
exports.supplyLayoutDefaults = require('./layout/defaults');
exports.plot = function plotGl3d(gd) {
var fullLayout = gd._fullLayout,
fullData = gd._fullData,
sceneIds = Plots.getSubplotIds(fullLayout, 'gl3d');
fullLayout._paperdiv.style({
width: fullLayout.width + 'px',
height: fullLayout.height + 'px'
});
gd._context.setBackground(gd, fullLayout.paper_bgcolor);
for(var i = 0; i < sceneIds.length; i++) {
var sceneId = sceneIds[i],
fullSceneData = Plots.getSubplotData(fullData, 'gl3d', sceneId),
scene = fullLayout[sceneId]._scene; // ref. to corresp. Scene instance
// If Scene is not instantiated, create one!
if(scene === undefined) {
scene = new Scene({
container: gd.querySelector('.gl-container'),
id: sceneId,
staticPlot: gd._context.staticPlot,
plotGlPixelRatio: gd._context.plotGlPixelRatio
},
fullLayout
);
fullLayout[sceneId]._scene = scene; // set ref to Scene instance
}
scene.plot(fullSceneData, fullLayout, gd.layout); // takes care of business
}
};
// clean scene ids, 'scene1' -> 'scene'
exports.cleanId = function cleanId(id) {
if (!id.match(/^scene[0-9]*$/)) return;
var sceneNum = id.substr(5);
if (sceneNum === '1') sceneNum = '';
return 'scene' + sceneNum;
};
exports.setConvert = require('./set_convert');
exports.initAxes = function(gd) {
var fullLayout = gd._fullLayout;
// until they play better together
delete fullLayout.xaxis;
delete fullLayout.yaxis;
var sceneIds = Plots.getSubplotIds(fullLayout, 'gl3d');
for(var i = 0; i < sceneIds.length; ++i) {
var sceneId = sceneIds[i];
var sceneLayout = fullLayout[sceneId];
for(var j = 0; j < 3; ++j) {
var axisName = axesNames[j];
var ax = sceneLayout[axisName];
ax._td = gd;
}
}
};