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CloudFloat.h
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//
// This file is part of ArduinoCloudThing
//
// Copyright 2019 ARDUINO SA (http://www.arduino.cc/)
//
// This software is released under the GNU General Public License version 3,
// which covers the main part of ArduinoCloudThing.
// The terms of this license can be found at:
// https://www.gnu.org/licenses/gpl-3.0.en.html
//
// You can be released from the requirements of the above licenses by purchasing
// a commercial license. Buying such a license is mandatory if you want to modify or
// otherwise use the software for commercial activities involving the Arduino
// software without disclosing the source code of your own applications. To purchase
// a commercial license, send an email to [email protected].
//
#ifndef CLOUDFLOAT_H_
#define CLOUDFLOAT_H_
#include <math.h>
/******************************************************************************
INCLUDE
******************************************************************************/
#include <Arduino.h>
#include "../Property.h"
/******************************************************************************
CLASS DECLARATION
******************************************************************************/
class CloudFloat : public Property {
protected:
float _value,
_cloud_value;
public:
CloudFloat() {
CloudFloat(0.0f);
}
CloudFloat(float v) : _value(v), _cloud_value(v) {}
operator float() const {
return _value;
}
virtual bool isDifferentFromCloud() {
return _value != _cloud_value && (abs(_value - _cloud_value) >= Property::_min_delta_property);
}
virtual void fromCloudToLocal() {
_value = _cloud_value;
}
virtual void fromLocalToCloud() {
_cloud_value = _value;
}
virtual CborError appendAttributesToCloud(CborEncoder *encoder) {
return appendAttribute(_value, "", encoder);
}
virtual void setAttributesFromCloud() {
setAttribute(_cloud_value, "");
}
//modifiers
CloudFloat& operator=(float v) {
_value = v;
updateLocalTimestamp();
return *this;
}
CloudFloat& operator=(CloudFloat v) {
return operator=((float)v);
}
CloudFloat& operator+=(float v) {
return operator=(_value += v);
}
CloudFloat& operator-=(float v) {
return operator=(_value -= v);
}
CloudFloat& operator*=(float v) {
return operator=(_value *= v);
}
CloudFloat& operator/=(float v) {
return operator=(_value /= v);
}
CloudFloat& operator++() {
return operator=(_value + 1.0f);
}
CloudFloat& operator--() {
return operator=(_value - 1.0f);
}
CloudFloat operator++(int) {
operator=(_value + 1.0f);
return CloudFloat(_value);
}
CloudFloat operator--(int) {
operator=(_value - 1.0f);
return CloudFloat(_value);
}
//friends
friend CloudFloat operator+(CloudFloat iw, CloudFloat v) {
return iw += v;
}
friend CloudFloat operator+(CloudFloat iw, float v) {
return iw += v;
}
friend CloudFloat operator+(CloudFloat iw, int v) {
return iw += (float)v;
}
friend CloudFloat operator+(CloudFloat iw, double v) {
return iw += (float)v;
}
friend CloudFloat operator+(float v, CloudFloat iw) {
return CloudFloat(v) += iw;
}
friend CloudFloat operator+(int v, CloudFloat iw) {
return CloudFloat(v) += iw;
}
friend CloudFloat operator+(double v, CloudFloat iw) {
return CloudFloat(v) += iw;
}
friend CloudFloat operator-(CloudFloat iw, CloudFloat v) {
return iw -= v;
}
friend CloudFloat operator-(CloudFloat iw, float v) {
return iw -= v;
}
friend CloudFloat operator-(CloudFloat iw, int v) {
return iw -= (float)v;
}
friend CloudFloat operator-(CloudFloat iw, double v) {
return iw -= (float)v;
}
friend CloudFloat operator-(float v, CloudFloat iw) {
return CloudFloat(v) -= iw;
}
friend CloudFloat operator-(int v, CloudFloat iw) {
return CloudFloat(v) -= iw;
}
friend CloudFloat operator-(double v, CloudFloat iw) {
return CloudFloat(v) -= iw;
}
friend CloudFloat operator*(CloudFloat iw, CloudFloat v) {
return iw *= v;
}
friend CloudFloat operator*(CloudFloat iw, float v) {
return iw *= v;
}
friend CloudFloat operator*(CloudFloat iw, int v) {
return iw *= (float)v;
}
friend CloudFloat operator*(CloudFloat iw, double v) {
return iw *= (float)v;
}
friend CloudFloat operator*(float v, CloudFloat iw) {
return CloudFloat(v) *= iw;
}
friend CloudFloat operator*(int v, CloudFloat iw) {
return CloudFloat(v) *= iw;
}
friend CloudFloat operator*(double v, CloudFloat iw) {
return CloudFloat(v) *= iw;
}
friend CloudFloat operator/(CloudFloat iw, CloudFloat v) {
return iw /= v;
}
friend CloudFloat operator/(CloudFloat iw, float v) {
return iw /= v;
}
friend CloudFloat operator/(CloudFloat iw, int v) {
return iw /= (float)v;
}
friend CloudFloat operator/(CloudFloat iw, double v) {
return iw /= (float)v;
}
friend CloudFloat operator/(float v, CloudFloat iw) {
return CloudFloat(v) /= iw;
}
friend CloudFloat operator/(int v, CloudFloat iw) {
return CloudFloat(v) /= iw;
}
friend CloudFloat operator/(double v, CloudFloat iw) {
return CloudFloat(v) /= iw;
}
};
#endif /* CLOUDFLOAT_H_ */