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#include < algorithm>
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#include < sstream>
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- static const int PORT = 9229 ;
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static uv_loop_t loop;
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static const char CLIENT_CLOSE_FRAME[] = " \x88\x80\x2D\x0E\x1E\xFA " ;
@@ -165,7 +164,7 @@ class SocketWrapper {
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contents_.clear ();
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uv_tcp_init (loop_, &socket_);
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sockaddr_in addr;
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- uv_ip4_addr (host.c_str (), PORT , &addr);
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+ uv_ip4_addr (host.c_str (), port , &addr);
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int err = uv_tcp_connect (&connect_, &socket_,
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reinterpret_cast <const sockaddr*>(&addr),
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Connected_);
@@ -183,7 +182,7 @@ class SocketWrapper {
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contents_.clear ();
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uv_tcp_init (loop_, &socket_);
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sockaddr_in addr;
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- uv_ip4_addr (host.c_str (), PORT , &addr);
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+ uv_ip4_addr (host.c_str (), port , &addr);
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int err = uv_tcp_connect (&connect_, &socket_,
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reinterpret_cast <const sockaddr*>(&addr),
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ConnectionMustFail_);
@@ -310,6 +309,10 @@ class ServerHolder {
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return &server_;
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}
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+ int port () {
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+ return server_.port ();
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+ }
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+
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static void CloseCallback (InspectorSocketServer* server) {
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ServerHolder* holder = node::ContainerOf (&ServerHolder::server_, server);
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holder->closed = true ;
@@ -377,12 +380,12 @@ static const std::string WsHandshakeRequest(const std::string& target_id) {
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TEST_F (InspectorSocketServerTest, InspectorSessions) {
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TestInspectorServerDelegate delegate;
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- ServerHolder server (&delegate, PORT );
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+ ServerHolder server (&delegate, 0 );
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ASSERT_TRUE (server->Start (&loop));
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SocketWrapper well_behaved_socket (&loop);
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// Regular connection
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- well_behaved_socket.Connect (" 0.0.0.0" , PORT );
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+ well_behaved_socket.Connect (" 0.0.0.0" , server. port () );
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well_behaved_socket.Write (WsHandshakeRequest (MAIN_TARGET_ID));
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well_behaved_socket.Expect (WS_HANDSHAKE_RESPONSE);
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@@ -405,7 +408,7 @@ TEST_F(InspectorSocketServerTest, InspectorSessions) {
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// Declined connection
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SocketWrapper declined_target_socket (&loop);
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- declined_target_socket.Connect (" 127.0.0.1" , PORT );
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+ declined_target_socket.Connect (" 127.0.0.1" , server. port () );
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declined_target_socket.Write (WsHandshakeRequest (UNCONNECTABLE_TARGET_ID));
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declined_target_socket.Expect (" HTTP/1.0 400 Bad Request" );
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declined_target_socket.ExpectEOF ();
@@ -414,7 +417,7 @@ TEST_F(InspectorSocketServerTest, InspectorSessions) {
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// Bogus target - start session callback should not even be invoked
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SocketWrapper bogus_target_socket (&loop);
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- bogus_target_socket.Connect (" 127.0.0.1" , PORT );
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+ bogus_target_socket.Connect (" 127.0.0.1" , server. port () );
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bogus_target_socket.Write (WsHandshakeRequest (" bogus_target" ));
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bogus_target_socket.Expect (" HTTP/1.0 400 Bad Request" );
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bogus_target_socket.ExpectEOF ();
@@ -423,7 +426,7 @@ TEST_F(InspectorSocketServerTest, InspectorSessions) {
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// Drop connection (no proper close frames)
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SocketWrapper dropped_connection_socket (&loop);
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- dropped_connection_socket.Connect (" 127.0.0.1" , PORT );
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+ dropped_connection_socket.Connect (" 127.0.0.1" , server. port () );
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dropped_connection_socket.Write (WsHandshakeRequest (MAIN_TARGET_ID));
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dropped_connection_socket.Expect (WS_HANDSHAKE_RESPONSE);
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@@ -437,7 +440,7 @@ TEST_F(InspectorSocketServerTest, InspectorSessions) {
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// Reconnect regular connection
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SocketWrapper stays_till_termination_socket (&loop);
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- stays_till_termination_socket.Connect (" 127.0.0.1" , PORT );
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+ stays_till_termination_socket.Connect (" 127.0.0.1" , server. port () );
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stays_till_termination_socket.Write (WsHandshakeRequest (MAIN_TARGET_ID));
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stays_till_termination_socket.Expect (WS_HANDSHAKE_RESPONSE);
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@@ -464,7 +467,7 @@ TEST_F(InspectorSocketServerTest, InspectorSessions) {
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TEST_F (InspectorSocketServerTest, ServerDoesNothing) {
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TestInspectorServerDelegate delegate;
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- ServerHolder server (&delegate, PORT );
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+ ServerHolder server (&delegate, 0 );
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ASSERT_TRUE (server->Start (&loop));
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server->Stop (ServerHolder::CloseCallback);
@@ -474,14 +477,14 @@ TEST_F(InspectorSocketServerTest, ServerDoesNothing) {
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TEST_F (InspectorSocketServerTest, ServerWithoutTargets) {
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ServerDelegateNoTargets delegate;
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- ServerHolder server (&delegate, PORT );
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+ ServerHolder server (&delegate, 0 );
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ASSERT_TRUE (server->Start (&loop));
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- TestHttpRequest (PORT , " /json/list" , " [ ]" );
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- TestHttpRequest (PORT , " /json" , " [ ]" );
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+ TestHttpRequest (server. port () , " /json/list" , " [ ]" );
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+ TestHttpRequest (server. port () , " /json" , " [ ]" );
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// Declined connection
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SocketWrapper socket (&loop);
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- socket.Connect (" 0.0.0.0" , PORT );
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+ socket.Connect (" 0.0.0.0" , server. port () );
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socket.Write (WsHandshakeRequest (UNCONNECTABLE_TARGET_ID));
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socket.Expect (" HTTP/1.0 400 Bad Request" );
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socket.ExpectEOF ();
@@ -492,9 +495,9 @@ TEST_F(InspectorSocketServerTest, ServerWithoutTargets) {
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TEST_F (InspectorSocketServerTest, ServerCannotStart) {
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ServerDelegateNoTargets delegate1, delegate2;
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- ServerHolder server1 (&delegate1, PORT );
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+ ServerHolder server1 (&delegate1, 0 );
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ASSERT_TRUE (server1->Start (&loop));
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- ServerHolder server2 (&delegate2, PORT );
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+ ServerHolder server2 (&delegate2, server1. port () );
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ASSERT_FALSE (server2->Start (&loop));
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server1->Stop (ServerHolder::CloseCallback);
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server1->TerminateConnections (ServerHolder::ConnectionsTerminated);
@@ -506,10 +509,10 @@ TEST_F(InspectorSocketServerTest, ServerCannotStart) {
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TEST_F (InspectorSocketServerTest, StoppingServerDoesNotKillConnections) {
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ServerDelegateNoTargets delegate;
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- ServerHolder server (&delegate, PORT );
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+ ServerHolder server (&delegate, 0 );
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ASSERT_TRUE (server->Start (&loop));
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SocketWrapper socket1 (&loop);
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- socket1.Connect (" 0.0.0.0" , PORT );
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+ socket1.Connect (" 0.0.0.0" , server. port () );
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socket1.TestHttpRequest (" /json/list" , " [ ]" );
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server->Stop (ServerHolder::CloseCallback);
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SPIN_WHILE (!server.closed );
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