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structs-and-tuples.md

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Representation of structs and tuples

Disclaimer: This chapter represents the consensus from issues #11 and #12. The statements in here are not (yet) "guaranteed" not to change until an RFC ratifies them.

Tuple types

In general, an anonymous tuple type (T1..Tn) of arity N is laid out "as if" there were a corresponding tuple struct declared in libcore:

#[repr(Rust)]
struct TupleN<P1..Pn:?Sized>(P1..Pn);

In this case, (T1..Tn) would be compatible with TupleN<T1..Tn>. As discussed below, this generally means that the compiler is free to re-order field layout as it wishes. Thus, if you would like a guaranteed layout from a tuple, you are generally advised to create a named struct with a #[repr(C)] annotation (see the section on structs for more details).

Note that the final element of a tuple (Pn) is marked as ?Sized to permit unsized tuple coercion -- this is implemented on nightly but is currently unstable (tracking issue). In the future, we may extend unsizing to other elements of tuples as well.

Other notes on tuples

Some related discussion:

  • RFC #1582 proposed that tuple structs should have a "nested representation", where e.g. (T1, T2, T3) would in fact be laid out as (T1, (T2, T3)). The purpose of this was to permit variadic matching and so forth against some suffix of the struct. This RFC was not accepted, however. This lay out requires extra padding and seems somewhat surprising: it means that the layout of tuples and tuple structs would diverge significantly from structs with named fields.

Struct types

Structs come in two principle varieties:

// Structs with named fields
struct Foo { f1: T1, .., fn: Tn }

// Tuple structs
struct Foo(T1, .., Tn);

In terms of their layout, tuple structs can be understood as equivalent to a named struct with fields named 0..n-1:

struct Foo {
  0: T1,
  ...
  n-1: Tn
}

(In fact, one may use such field names in patterns or in accessor expressions like foo.0.)

Structs can have various #[repr] flags that influence their layout:

  • #[repr(Rust)] -- the default.
  • #[repr(C)] -- request C compatibility
  • #[repr(align(N))] -- specify the alignment
  • #[repr(packed)] -- request packed layout where fields are not internally aligned
  • #[repr(transparent)] -- request that a "wrapper struct" be treated "as if" it were an instance of its field type when passed as an argument

Default layout ("repr rust")

The default layout of structs is not specified. Effectively, the compiler provdes a deterministic function per struct definition that defines its layout. This function may as principle take as input the entire input program. Therefore:

  • the types of the struct's fields
  • the layout of other structs (including structs not included within this struct)
  • compiler settings

As of this writing, we have not reached a full consensus on what limitations should exist on possible field struct layouts. Therefore, the default layout of structs is considered undefined and subject to change between individual compilations. This implies that (among other things) two structs with the same field types may not be laid out in the same way (for example, the hypothetical struct representing tuples may be laid out differently from user-declared structs).

Further, the layout of structs is always defined relative to the struct definition plus a substitution supplying values for each of the struct's generic types (in contrast to just considering the fully monomorphized field types). This is necessary because the presence or absence of generics can make a difference (e.g., struct Foo { x: u16, y: u32 } and struct Foo<T> { x: u16, y: T } where T = u32 are not guaranteed to be identical), owing to the possibility of unsizing coercions.

Compiler's current behavior. As of the time of this writing, the compiler will reorder struct fields to minimize the overall size of the struct (and in particular to eliminate padding due to alignment restrictions). The final field, however, is not reordered if an unsizing coercion may be applied.

Unresolved questions

During the course of the discussion in #11 and #12, various suggestions arose to limit the compiler's flexibility. These questions are currently considering unresolved and -- for each of them -- an issue has been opened for further discussion on the repository. This section documents the questions and gives a few light details, but the reader is referred to the issues for further discussion.

Zero-sized structs (#37). If you have a struct which -- transitively -- contains no data of non-zero size, then the size of that struct will be zero as well. These zero-sized structs appear frequently as exceptions in other layout considerations (e.g., single-field structs). An example of such a struct is std::marker::PhantomData.

Single-field structs (#34). If you have a struct with single field (struct Foo { x: T }), should we guarantee that the memory layout of Foo is identical to the memory layout of T (note that ABI details around function calls may still draw a distinction, which is why #[repr(transparent)] is needed). What about zero-sized types like PhantomData?

Homogeneous structs (#36). If you have homogeneous structs, where all the N fields are of a single type T, can we guarantee a mapping to the memory layout of [T; N]? How do we map between the field names and the indices? What about zero-sized types?

Deterministic layout (#35). Can we say that layout is some deterministic function of a certain, fixed set of inputs? This would allow you to be sure that if you do not alter those inputs, your struct layout would not change, even if it meant that you can't predict precisely what it will be. For example, we might say that struct layout is a function of the struct's generic types and its substitutions, full stop -- this would imply that any two structs with the same definition are laid out the same. This might interfere with our ability to do profile-guided layout or to analyze how a struct is used and optimize based on that. Some would call that a feature.

C-compatible layout ("repr C")

For structs tagged #[repr(C)], the compiler will apply a C-like layout scheme. See section 6.7.2.1 of the C17 specification for a detailed write-up of what such rules entail (as well as the relevant specs for your platform). For most platforms, however, this means the following:

  • Field order is preserved.
  • The first field begins at offset 0.
  • Assuming the struct is not packed, each field's offset is aligned1 to the ABI-mandated alignment for that field's type, possibly creating unused padding bits.
  • The total size of the struct is rounded up to its overall alignment.

The intention is that if one has a set of C struct declarations and a corresponding set of Rust struct declarations, all of which are tagged with #[repr(C)], then the layout of those structs will all be identical. Note that this setup implies that none of the structs in question can contain any #[repr(Rust)] structs (or Rust tuples), as those would have no corresponding C struct declaration -- as #[repr(Rust)] types have undefined layout, you cannot safely declare their layout in a C program.

See also the notes on ABI compatibility under the section on #[repr(transparent)].

Fixed alignment

The #[repr(align(N))] attribute may be used to raise the alignment of a struct, as described in The Rust Reference.

Packed layout

The #[repr(packed(N))] attribute may be used to impose a maximum limit on the alignments for individual fields. It is most commonly used with an alignment of 1, which makes the struct as small as possible. For example, in a #[repr(packed(2))] struct, a u8 or u16 would be aligned at 1- or 2-bytes respectively (as normal), but a u32 would be aligned at only 2 bytes instead of 4. In the absence of an explicit #[repr(align)] directive, #[repr(packed(N))] also sets the alignment for the struct as a whole to N bytes.

The resulting fields may not fall at properly aligned boundaries in memory. This makes it unsafe to create a Rust reference (&T or &mut T) to those fields, as the compiler requires that all reference values must always be aligned (so that it can use more efficient load/store instructions at runtime). See the Rust reference for more details.

Function call ABI compatibility

In general, when invoking functions that use the C ABI, #[repr(C)] structs are guaranteed to be passed in the same way as their corresponding C counterpart (presuming one exists). #[repr(Rust)] structs have no such guarantee. This means that if you have an extern "C" function, you cannot pass a #[repr(Rust)] struct as one of its arguments. Instead, one would typically pass #[repr(C)] structs (or possibly pointers to Rust-structs, if those structs are opaque on the other side, or the callee is defined in Rust).

However, there is a subtle point about C ABIs: in some C ABIs, passing a struct with one field of type T as an argument is not equivalent to just passing a value of type T. So e.g. if you have a C function that is defined to take a uint32_t:

void some_function(uint32_t value) { .. }

It is incorrect to pass in a struct as that value, even if that struct is #[repr(C)] and has only one field:

#[repr(C)]
struct Foo { x: u32 }

extern "C" some_function(Foo);

some_function(Foo { x: 22 }); // Bad!

Instead, you should declare the struct with #[repr(transparent)], which specifies that Foo should use the ABI rules for its field type, u32. This is useful when using "wrapper structs" in Rust to give stronger typing guarantees.

#[repr(transparent)] cannot be applied to any struct. It is limited to structs with a single field whose type T has non-zero size, along with some number of other fields whose types are all zero-sized (typically std::marker::PhantomData fields). The struct then takes on the "ABI behavior" of the type T that has non-zero size.

(Note further that the Rust ABI is undefined and theoretically may vary from compiler revision to compiler revision.)

Unresolved question: Guaranteeing compatible layouts?

One key unresolved question was whether we would want to guarantee that two #[repr(Rust)] structs whose fields have the same types are laid out in a "compatible" way, such that one could be transmuted to the other. @rkruppe laid out a number of examples where this might be a reasonable thing to expect. As currently written, and in an effort to be conservative, we make no such guarantee, though we do not firmly rule out doing such a thing in the future.

It seems like it may well be desirable to -- at minimum -- guarantee that #[repr(Rust)] layout is "some deterministic function of the struct declaration and the monomorphized types of its fields". Note that it is not sufficient to consider the monomorphized type of a struct's fields: due to unsizing coercions, it matters whether the struct is declared in a generic way or not, since the "unsized" field must presently be laid out last in the structure. (Note that tuples are always coercible (see #42877 for more information), and are always declared as generics.) This implies that our "deterministic function" also takes as input the form in which the fields are declared in the struct.

However, that rule is not true today. For example, the compiler includes an option (called "optimization fuel") that will enable us to alter the layout of only the "first N" structs declared in the source. When one is accidentally relying on the layout of a structure, this can be used to track down the struct that is causing the problem.

There are also benefits to having fewer guarantees. For example:

  • Code hardening tools can be used to randomize the layout of individual structs.
  • Profile-guided optimization might analyze how instances of a particular struct are used and tweak the layout (e.g., to insert padding and reduce false sharing).
    • However, there aren't many tools that do this sort of thing (1, 2). Moreover, it would probably be better for the tools to merely recommend annotations that could be added (1, 2), such that the knowledge of the improved layouts can be recorded in the source.

As a more declarative alternative, @alercah proposed a possible extension that would permit one to declare that the layout of two structs or types are compatible (e.g., #[repr(as(Foo))] struct Bar { .. }), thus permitting safe transmutes (and also ABI compatibility). One might also use some weaker form of #[repr(C)] to specify a "more deterministic" layout. These areas need future exploration.

Counteropinions and other notes

@joshtripplet argued against reordering struct fields, suggesting instead it would be better if users reordering fields themselves. However, there are a number of downsides to such a proposal (and -- further -- it does not match our existing behavior):

  • In a generic struct, the best ordering of fields may not be known ahead of time, so the user cannot do it manually.
  • If layout is defined, then it becomes part of your API, such taht reordering fields is a breaking change for your clients (if we consider unsafe code that may rely on the layout, then this applies even to structs with named fields.
  • Many people would prefer the name ordering to be chosen for "readability" and not optimal layout.

Footnotes

Footnotes

  1. Aligning an offset O to an alignment A means to round up the offset O until it is a multiple of the alignment A.