@@ -120,8 +120,8 @@ class AudioContext extends EventTarget {
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def createGain (): GainNode = js.native
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/** Creates a MediaElementAudioSourceNode associated with an HTMLMediaElement.
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- * This can be used to play and manipulate audio from {{{< video>}}} or
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- * {{{< audio>}}} elements.
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+ * This can be used to play and manipulate audio from < video> or
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+ * < audio> elements.
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*
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* @param myMediaElement An HTMLMediaElement object that you want to feed
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* into an audio processing graph to manipulate.
@@ -238,8 +238,8 @@ class OfflineAudioContext(numOfChannels: Int, length: Int, sampleRate: Int) exte
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/** The AudioNode interface is a generic interface for representing an audio
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- * processing module like an audio source (e.g. an HTML {{{< audio>}}} or
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- * {{{< video>}}} element, an OscillatorNode, etc.), the audio destination,
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+ * processing module like an audio source (e.g. an HTML < audio> or
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+ * < video> element, an OscillatorNode, etc.), the audio destination,
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* intermediate processing module (e.g. a filter like BiquadFilterNode or
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* ConvolverNode), or volume control (like GainNode).
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*
@@ -924,7 +924,7 @@ trait GainNode extends AudioNode {
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}
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/** The MediaElementAudioSourceNode interface represents an audio source
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- * consisting of an HTML5 {{{ <audio>}}} or {{{< video>}}} element.
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+ * consisting of an HTML5 < <audio> or < video> element.
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* It is an AudioNode that acts as an audio source.
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*
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* A MediaElementSourceNode has no inputs and exactly one output, and is
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