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@@ -4387,7 +4341,7 @@ declare var WebGLActiveInfo: {
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};
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/** Part of the WebGL API and represents an opaque buffer object storing data such as vertices or colors. */
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interfaceWebGLBufferextendsWebGLObject{
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interfaceWebGLBuffer{
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}
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declarevarWebGLBuffer: {
@@ -4406,32 +4360,24 @@ declare var WebGLContextEvent: {
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};
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/** Part of the WebGL API and represents a collection of buffers that serve as a rendering destination. */
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interfaceWebGLFramebufferextendsWebGLObject{
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interfaceWebGLFramebuffer{
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}
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declarevarWebGLFramebuffer: {
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prototype: WebGLFramebuffer;
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new(): WebGLFramebuffer;
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};
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interfaceWebGLObject{
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}
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declarevarWebGLObject: {
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prototype: WebGLObject;
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new(): WebGLObject;
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};
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/** The WebGLProgram is part of the WebGL API and is a combination of two compiled WebGLShaders consisting of a vertex shader and a fragment shader (both written in GLSL). */
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interfaceWebGLProgramextendsWebGLObject{
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interfaceWebGLProgram{
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}
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declarevarWebGLProgram: {
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prototype: WebGLProgram;
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new(): WebGLProgram;
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};
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interfaceWebGLQueryextendsWebGLObject{
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interfaceWebGLQuery{
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}
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declarevarWebGLQuery: {
@@ -4440,7 +4386,7 @@ declare var WebGLQuery: {
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};
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/** Part of the WebGL API and represents a buffer that can contain an image, or can be source or target of an rendering operation. */
/** This ServiceWorker API interface represents the scope of a service worker client that is a document in a browser context, controlled by an active worker. The service worker client independently selects and uses a service worker for its own loading and sub-resources. */
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interfaceWindowClientextendsClient{
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readonlyancestorOrigins: ReadonlyArray<string>;
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readonlyfocused: boolean;
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readonlyvisibilityState: VisibilityState;
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focus(): Promise<WindowClient>;
@@ -5486,7 +5431,6 @@ declare var WorkerLocation: {
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/** A subset of the Navigator interface allowed to be accessed from a Worker. Such an object is initialized for each worker and is available via the WorkerGlobalScope.navigator property obtained by calling window.self.navigator. */
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