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chore: update baseline
1 parent cddf826 commit 479c74c

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2 files changed

+6
-7
lines changed

2 files changed

+6
-7
lines changed

baselines/dom.generated.d.ts

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -10787,7 +10787,6 @@ declare var NavigationPreloadManager: {
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/** The state and the identity of the user agent. It allows scripts to query it and to register themselves to carry on some activities. */
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interface Navigator extends NavigatorStorage, NavigatorAutomationInformation, NavigatorID, NavigatorLanguage, NavigatorOnLine, NavigatorContentUtils, NavigatorCookies, NavigatorPlugins, NavigatorConcurrentHardware {
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readonly clipboard: Clipboard;
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readonly cookieEnabled: boolean;
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readonly credentials: CredentialsContainer;
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readonly doNotTrack: string | null;
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readonly geolocation: Geolocation;

baselines/dom.iterable.generated.d.ts

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -273,8 +273,8 @@ interface WebAuthentication {
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}
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interface WebGL2RenderingContextBase {
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uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
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invalidateFramebuffer(target: GLenum, attachments: Iterable<GLenum>): void;
277-
invalidateSubFramebuffer(target: GLenum, attachments: Iterable<GLenum>, x: GLint, y: GLint, width: GLsizei, height: GLsizei): void;
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uniform1uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;
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uniform2uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;
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uniform3uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;
@@ -283,7 +283,7 @@ interface WebGL2RenderingContextBase {
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uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
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uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
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uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
286-
uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
286+
invalidateSubFramebuffer(target: GLenum, attachments: Iterable<GLenum>, x: GLint, y: GLint, width: GLsizei, height: GLsizei): void;
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uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
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vertexAttribI4iv(index: GLuint, values: Iterable<GLint>): void;
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vertexAttribI4uiv(index: GLuint, values: Iterable<GLuint>): void;
@@ -297,12 +297,12 @@ interface WebGL2RenderingContextBase {
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}
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interface WebGL2RenderingContextOverloads {
300+
uniform2iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
300301
uniform1fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
301-
uniform2fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
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uniform3fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
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uniform4fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
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uniform1iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
305-
uniform2iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
305+
uniform2fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
306306
uniform3iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
307307
uniform4iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
308308
uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
@@ -318,12 +318,12 @@ interface WebGLRenderingContextBase {
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}
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interface WebGLRenderingContextOverloads {
321+
uniform2iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;
321322
uniform1fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
322-
uniform2fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
323323
uniform3fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
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uniform4fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
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uniform1iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;
326-
uniform2iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;
326+
uniform2fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
327327
uniform3iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;
328328
uniform4iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;
329329
uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void;

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