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animation.js
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/**
* @ngdoc object
* @name ng.$animationProvider
* @description
*
* The $AnimationProvider provider allows developers to register and access custom JavaScript animations directly inside
* of a module.
*
*/
$AnimationProvider.$inject = ['$provide'];
function $AnimationProvider($provide) {
var suffix = 'Animation';
/**
* @ngdoc function
* @name ng.$animation#register
* @methodOf ng.$animationProvider
*
* @description
* Registers a new injectable animation factory function. The factory function produces the animation object which
* has these two properties:
*
* * `setup`: `function(Element):*` A function which receives the starting state of the element. The purpose
* of this function is to get the element ready for animation. Optionally the function returns an memento which
* is passed to the `start` function.
* * `start`: `function(Element, doneFunction, *)` The element to animate, the `doneFunction` to be called on
* element animation completion, and an optional memento from the `setup` function.
*
* @param {string} name The name of the animation.
* @param {function} factory The factory function that will be executed to return the animation object.
*
*/
this.register = function(name, factory) {
$provide.factory(camelCase(name) + suffix, factory);
};
this.$get = ['$injector', function($injector) {
/**
* @ngdoc function
* @name ng.$animation
* @function
*
* @description
* The $animation service is used to retrieve any defined animation functions. When executed, the $animation service
* will return a object that contains the setup and start functions that were defined for the animation.
*
* @param {String} name Name of the animation function to retrieve. Animation functions are registered and stored
* inside of the AngularJS DI so a call to $animate('custom') is the same as injecting `customAnimation`
* via dependency injection.
* @return {Object} the animation object which contains the `setup` and `start` functions that perform the animation.
*/
return function $animation(name) {
if (name) {
var animationName = camelCase(name) + suffix;
if ($injector.has(animationName)) {
return $injector.get(animationName);
}
}
}
}];
};