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Commit a15d59d

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apply high precision for iOS
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4 files changed

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-4
lines changed

4 files changed

+4
-4
lines changed

shaders/contour-vertex.glsl

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precision mediump float;
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precision highp float;
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attribute vec4 uv;
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attribute float f;

shaders/fragment.glsl

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precision mediump float;
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precision highp float;
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#pragma glslify: beckmann = require(glsl-specular-beckmann)
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#pragma glslify: outOfRange = require(glsl-out-of-range)

shaders/pick.glsl

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precision mediump float;
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precision highp float;
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#pragma glslify: outOfRange = require(glsl-out-of-range)
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shaders/vertex.glsl

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precision mediump float;
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precision highp float;
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attribute vec4 uv;
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attribute vec3 f;

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