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Desharpen chars
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lib/shaders/frag.glsl

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -21,7 +21,7 @@ void main() {
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if (dist < 1e-2)
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discard;
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24-
float gamma = .0035 * charsStep / pointSize;
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float gamma = .0045 * charsStep / pointSize;
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//null-border case
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if (borderWidth == 0. || borderColor.a == 0.) {

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