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| 1 | +var createCamera = require('3d-view-controls') |
| 2 | +var getBounds = require('bound-points') |
| 3 | +var perspective = require('gl-mat4/perspective') |
| 4 | +var createAxes = require('gl-axes3d') |
| 5 | +var createSpikes = require('gl-spikes3d') |
| 6 | +var createSelect = require('gl-select-static') |
| 7 | +var getBounds = require('bound-points') |
| 8 | +var mouseChange = require('mouse-change') |
| 9 | +var createConePlot = require('../cone') |
| 10 | +var createMesh = createConePlot.createConeMesh; |
| 11 | +var data = require('./dataset-rossler'); |
| 12 | + |
| 13 | +var bounds = [] |
| 14 | + |
| 15 | +var conePlot = createConePlot({ |
| 16 | + positions: data.positions, |
| 17 | + vectors: data.vectors, |
| 18 | + // uncomment to see visible cones |
| 19 | + //coneSize: 40, |
| 20 | + colormap: 'portland' |
| 21 | +}, bounds) |
| 22 | + |
| 23 | +var canvas = document.createElement('canvas') |
| 24 | +document.body.appendChild(canvas) |
| 25 | +window.addEventListener('resize', require('canvas-fit')(canvas)) |
| 26 | +var gl = canvas.getContext('webgl') |
| 27 | + |
| 28 | +var camera = createCamera(canvas, { |
| 29 | + eye: [3,3,3], |
| 30 | + center: [0,0,0], |
| 31 | + zoomMax: 500, |
| 32 | + mode: 'turntable' |
| 33 | +}) |
| 34 | + |
| 35 | + |
| 36 | +var mesh = createMesh(gl, conePlot) |
| 37 | + |
| 38 | +var select = createSelect(gl, [canvas.width, canvas.height]) |
| 39 | +var tickSpacing = 1; |
| 40 | +var ticks = bounds[0].map(function(v,i) { |
| 41 | + var arr = []; |
| 42 | + var firstTick = 0; //Math.ceil(bounds[0][i] / tickSpacing) * tickSpacing; |
| 43 | + var lastTick = 3; //Math.floor(bounds[1][i] / tickSpacing) * tickSpacing; |
| 44 | + for (var tick = firstTick; tick <= lastTick; tick += tickSpacing) { |
| 45 | + if (tick === -0) tick = 0; |
| 46 | + arr.push({x: tick, text: tick.toString()}); |
| 47 | + } |
| 48 | + return arr; |
| 49 | +}); |
| 50 | +var axes = createAxes(gl, { bounds: bounds, ticks: ticks }) |
| 51 | +var spikes = createSpikes(gl, { |
| 52 | + bounds: bounds |
| 53 | +}) |
| 54 | +var spikeChanged = false |
| 55 | + |
| 56 | +mouseChange(canvas, function(buttons, x, y) { |
| 57 | + var pickData = select.query(x, canvas.height - y, 10) |
| 58 | + var pickResult = mesh.pick(pickData) |
| 59 | + if(pickResult) { |
| 60 | + spikes.update({ |
| 61 | + position: pickResult.position, |
| 62 | + enabled: [true, true, true] |
| 63 | + }) |
| 64 | + spikeChanged = true |
| 65 | + } else { |
| 66 | + spikeChanged = spikes.enabled[0] |
| 67 | + spikes.update({ |
| 68 | + enabled: [false, false, false] |
| 69 | + }) |
| 70 | + } |
| 71 | +}) |
| 72 | + |
| 73 | +function render() { |
| 74 | + requestAnimationFrame(render) |
| 75 | + |
| 76 | + gl.enable(gl.DEPTH_TEST) |
| 77 | + |
| 78 | + var needsUpdate = camera.tick() |
| 79 | + var cameraParams = { |
| 80 | + projection: perspective([], Math.PI/4, canvas.width/canvas.height, 0.1, 300), |
| 81 | + view: camera.matrix |
| 82 | + } |
| 83 | + |
| 84 | + if(needsUpdate || spikeChanged) { |
| 85 | + gl.bindFramebuffer(gl.FRAMEBUFFER, null) |
| 86 | + gl.viewport(0, 0, canvas.width, canvas.height) |
| 87 | + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT) |
| 88 | + axes.draw(cameraParams) |
| 89 | + spikes.draw(cameraParams) |
| 90 | + mesh.draw(cameraParams) |
| 91 | + spikeChanged = false |
| 92 | + } |
| 93 | + |
| 94 | + if(needsUpdate) { |
| 95 | + select.shape = [canvas.width, canvas.height] |
| 96 | + select.begin() |
| 97 | + mesh.drawPick(cameraParams) |
| 98 | + select.end() |
| 99 | + } |
| 100 | +} |
| 101 | +render() |
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