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ANR's in Google Play Developer Console #564
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This issue does not seem to follow the issue template. Make sure you provide all the required information. |
Thanks for reporting the issue, @Temka193. Could you check if you're still facing a lot of ANR's when you have the up-to-date versions of Unity and Firebase SDK to build your app? |
Hey @Temka193. We need more information to resolve this issue but there hasn't been an update in 7 days. I'm marking the issue as stale and if there are no new updates in the next 3 days I will close it automatically. If you have more information that will help us get to the bottom of this, just add a comment! |
Since there haven't been any recent updates here, I am going to close this issue. @Temka193 if you're still experiencing this problem and want to continue the discussion just leave a comment here and we are happy to re-open this. |
Sorry for not responding. Unfortunately, I cannot update Unity yet. |
Unity editor version: 2018.4.6f1
Firebase Unity SDK version: 6.7.0
Firebase plugins in use (Auth, Database, etc.): Messaging
Additional SDKs you are using (Facebook, AdMob, etc.): Facebook SDK, Applovin SDK
Platform you are using the Unity editor on (Mac, Windows, or Linux): Windows
Platform you are targeting (iOS, Android, and/or desktop): Android
Scripting Runtime (Mono, and/or IL2CPP): IL2CPP
Google Play Developer Console has a lot of ANRs.
Unfortunately, I do not know the exact steps to play. But I suspect that this happens when viewing UnityAds or Applovin ads when the application goes into the background.
What's the issue repro rate? (eg 100%, 1/5 etc) ~0,5% of all devices
All the data I own is data from the Google Play Developer Console. If you need more data, I will provide.
Below are screenshots of ANRs:





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