LAMMPS is a classical molecular dynamics code that models an ensemble of particles in a liquid, solid, or gaseous state. It can model atomic, polymeric, biological, metallic, granular, and coarse-grained systems using a variety of force fields and boundary conditions. The current version of LAMMPS is written in C++.
[LAMMPS] is a freely-available open-source code, distributed under the terms of the GNU Public License.
On Alps, [LAMMPS] is precompiled and available in a user environment (uenv). LAMMPS has been built with kokkos, and the GPU package separately.
To find which LAMMPS uenv is provided, you can use the following command:
uenv image find lammps
└── uenv image find lammps
uenv/version:tag uarch date id size
lammps/2024:v1 gh200 daint 3483b476b75a1801 3,713 2024-06-03
lammps/2024:v2-rc1 gh200 daint fc5aafe8f327553c 3,625 2025-02-05
We recommend using lammps/2024:v2-rc1
as it's the latest build. To obtain this image, please run:
uenv image pull lammps/2024:v2-rc1
To start the uenv for this specific version of LAMMPS, you can use:
uenv start --view kokkos lammps/2024:v2-rc1
You can load the view
from the uenv which contains the lmp
executable. The executable in both these views support GPUs:
#lammps +kokkos packae
uenv start --view kokkos lammps/2024:v2-rc1
#lammps +gpu package, kokkos disabled
uenv start --view gpu lammps/2024:v2-rc1
A development view is also provided, which contains all libraries and command-line tools necessary to build LAMMPS from source, without including the LAMMPS executable:
#build environment for lammps +kokkos package, without providing lmp executeable
uenv start --view develop-kokkos lammps/2024:v2-rc1
#build environment for lammps +gpu package, without providing lmp executeable
uenv start --view develop-gpu lammps/2024:v2-rc1
To start a job, two bash scripts are potentially required: a [slurm] submission script, and a wrapper for numacontrol which sets up cpu and memory binding:
submission script:
#!/bin/bash -l
#SBATCH --job-name=<JOB_NAME>
#SBATCH --time=01:00:00
#SBATCH --nodes=2
#SBATCH --ntasks-per-node=4
#SBATCH --gres=gpu:4
#SBATCH --account=<ACCOUNT>
#SBATCH --uenv=<LAMMPS_UENV>:/user-environment
#SBATCH --view=kokkos
export MPICH_GPU_SUPPORT_ENABLED=1
ulimit -s unlimited
srun ./wrapper.sh lmp -in lj_kokkos.in -k on g 1 -sf kk -pk kokkos gpu/aware on
- Time format:
HH:MM:SS
. - For LAMMPS+kokkos its typical to only use 1 MPI-rank per GPU.
- Change
<ACCOUNT>
to your project account name. - Change
<LAMMPS_UENV>
to the name (or path) of the LAMMPS uenv you want to use.
numacontrol wrapper:
#!/bin/bash
export LOCAL_RANK=$SLURM_LOCALID
export GLOBAL_RANK=$SLURM_PROCID
export GPUS=(0 1 2 3)
export NUMA_NODE=$(echo "$LOCAL_RANK % 4" | bc)
export CUDA_VISIBLE_DEVICES=${GPUS[$NUMA_NODE]}
export MPICH_GPU_SUPPORT_ENABLED=1
numactl --cpunodebind=$NUMA_NODE --membind=$NUMA_NODE "$@"
With the above scripts, you can launch a [LAMMPS] + kokkos calculation on 2 nodes, using 4 MPI-ranks per node and 4 GPUs per node with:
sbatch run_lammps_kokkos.sh
You may need to make the wrapper.sh
script executeable via: chmod +x wrapper.sh
.
Below is the input file used in the above script, defining a 3d Lennard-Jones melt.
variable x index 200
variable y index 200
variable z index 200
variable t index 1000
variable xx equal 1*$x
variable yy equal 1*$y
variable zz equal 1*$z
variable interval equal $t/2
units lj
atom_style atomic/kk
lattice fcc 0.8442
region box block 0 ${xx} 0 ${yy} 0 ${zz}
create_box 1 box
create_atoms 1 box
mass 1 1.0
velocity all create 1.44 87287 loop geom
pair_style lj/cut/kk 2.5
pair_coeff 1 1 1.0 1.0 2.5
neighbor 0.3 bin
neigh_modify delay 0 every 20 check no
fix 1 all nve
thermo ${interval}
thermo_style custom step time temp press pe ke etotal density
run_style verlet/kk
run $t
To start a job, 2 bash scripts are required:
#!/bin/bash -l
#SBATCH --job-name=<JOB_NAME>
#SBATCH --time=01:00:00
#SBATCH --nodes=2
#SBATCH --ntasks-per-node=32
#SBATCH --gres=gpu:4
#SBATCH --account=<ACCOUNT>
#SBATCH --uenv=<LAMMPS_UENV>:/user-environment
#SBATCH --view=gpu
export MPICH_GPU_SUPPORT_ENABLED=1
ulimit -s unlimited
srun ./mps-wrapper.sh lmp -sf gpu -pk gpu 4 -in lj.in
- Time format:
HH:MM:SS
. - For LAMMPS+gpu its often beneficial to use more than 1 MPI rank per GPU. To enable oversubscription of MPI ranks per GPU, you'll need to use the
mps-wrapper.sh
script provided at the following page: [NVIDIA GH200 GPU nodes: multiple ranks per GPU][ref-slurm-gh200-multi-rank-per-gpu] - Change
<ACCOUNT>
to your project account name. - Change
<LAMMPS_UENV>
to the name (or path) of the LAMMPS uenv you want to use.
Below is the input file used in the above script, defining a 3d Lennard-Jones melt.
# 3d Lennard-Jones melt
variable x index 200
variable y index 200
variable z index 200
variable t index 1000
variable xx equal 1*$x
variable yy equal 1*$y
variable zz equal 1*$z
variable interval equal $t/2
units lj
atom_style atomic
lattice fcc 0.8442
region box block 0 ${xx} 0 ${yy} 0 ${zz}
create_box 1 box
create_atoms 1 box
mass 1 1.0
velocity all create 1.44 87287 loop geom
pair_style lj/cut 2.5
pair_coeff 1 1 1.0 1.0 2.5
neighbor 0.3 bin
neigh_modify delay 0 every 20 check no
fix 1 all nve
thermo ${interval}
thermo_style custom step time temp press pe ke etotal density
run_style verlet
run $t
!!! TODO !!!
If you'd like to rebuild LAMMPS from source to add additional packages or to use your own customized code, you can use the develop views contained within the uenv image to provide you with all the necessary libraries and command-line tools you'll need. For the following, we'd recommend obtaining an interactive node and building inside the tempfs directory.
salloc -N1 -t 60 -A <account>
...
srun --pty bash
...
mkdir /dev/shm/lammps_build; cd /dev/shm/lammps_build
After you've obtained a version of LAMMPS you'd like to build, extract it in the above temporary folder, and create a build directory. Load one of the two following views:
#build environment for lammps +kokkos package, without providing lmp executeable
uenv start --view develop-kokkos lammps/2024:v2-rc1
#build environment for lammps +gpu package, without providing lmp executeable
uenv start --view develop-gpu lammps/2024:v2-rc1
and now you can build your local copy of LAMMPS. For example to build with kokkos and the MOLECULE
package enabled:
CC=mpicc CXX=mpic++ cmake \
-DCMAKE_CXX_FLAGS=-DCUDA_PROXY \
-DBUILD_MPI=yes\
-DBUILD_OMP=no \
-DPKG_MOLECULE=yes \
-DPKG_KOKKOS=yes \
-DEXTERNAL_KOKKOS=yes \
-DKokkos_ARCH_NATIVE=yes \
-DKokkos_ARCH_HOPPER90=yes \
-DKokkos_ARCH_PASCAL60=no \
-DKokkos_ENABLE_CUDA=yes \
-DKokkos_ENABLE_OPENMP=yes \
-DCUDPP_OPT=no \
-DCUDA_MPS_SUPPORT=yes \
-DCUDA_ENABLE_MULTIARCH=no \
../cmake
!!! Warning
!!!
If you are downloading LAMMPS from github or their website and intend to use kokkos for acceleration, there is an issue with cray-mpich and kokkos versions <= 4.3. For LAMMPS to work correctly on our system, you need a LAMMPS version which provides kokkos >= 4.4. Alternatively, the cmake variable -DEXTERNAL_KOKKOS=yes
should force cmake to use the kokkos version (4.5.01) provided by the uenv, rather than the one contained within the lammps distribution.
If you'd like to extend the existing uenv with additional packages (or your own), you can use the provide LAMMPS uenv to provide all dependencies needed to build your customization. See https://eth-cscs.github.io/alps-uenv/uenv-compilation-spack/ for more information.
First, set up an environment:
uenv start --view develop-gpu lammps/2024:v2-rc1
git clone -b v0.23.0 https://github.com/spack/spack.git
source spack/share/spack/setup-env.sh
export SPACK_SYSTEM_CONFIG_PATH=/user-environment/config/
Then create the path and file $SCRATCH/custom_env/spack.yaml
. We'll disable the KOKKOS package (and enable the GPU package via +cuda spec), and add the CG-SPICA package (via the +cg-spica spec) as an example. You can get the full list of options here: https://packages.spack.io/package.html?name=lammps.
spack:
specs:
- lammps@20240417 ~kokkos +cuda cuda_arch=90 +python +extra-dump +cuda_mps +cg-spica
packages:
all:
prefer:
- +cuda cuda_arch=90
mpi:
require: cray-mpich +cuda
view: true
concretizer:
unify: true
Then concretize and build (note, you will of course be using a different path):
spack -e $SCRATCH/custom_env/ concretize -f
spack -e $SCRATCH/custom_env/ install
During concretization, you'll notice a hash being printed alongside the LAMMPS package name. Take note of this hash. If you now try to load LAMMPS:
# naively try to load LAMMPS
# it shows two versions installed (the one in the uenv, and the one we just built)
spack load lammps
==> Error: lammps matches multiple packages.
Matching packages:
rd2koe3 [email protected]%[email protected] arch=linux-sles15-neoverse_v2
zoo2p63 [email protected]%[email protected] arch=linux-sles15-neoverse_v2
Use a more specific spec (e.g., prepend '/' to the hash).
# use the hash thats listed in the output of the build
# and load using the hash
spack load /zoo2p63
# check the lmp executable:
which lmp
/capstor/scratch/cscs/browning/SD-61924/spack/opt/spack/linux-sles15-neoverse_v2/gcc-12.3.0/lammps-20240417-zoo2p63rzyuleogzn4a2h6yj7u3vhyy2/bin/lmp
You should now see that the CG-SPICA package in the list of installed packages:
> lmp -h
...
Installed packages:
CG-SPICA GPU KSPACE MANYBODY MOLECULE PYTHON RIGID
!!! TODO !!!