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MatterMinimum.ino
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// Copyright 2024 Espressif Systems (Shanghai) PTE LTD
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/*
* This example ha the smallest code that will create a Matter Device which can be
* commissioned and controlled from a Matter Environment APP.
* It doesn't control any light, but the ESP32 will send debug messages indicating the Matter activity.
* Therefore, turning DEBUG Level may be useful to follow Matter Accessory and Controller messages.
*/
// Matter Manager
#include <Matter.h>
#include <WiFi.h>
// List of Matter Endpoints for this Node
// Single On/Off Light Endpoint - at least one per node
MatterOnOffLight OnOffLight;
// WiFi is manually set and started
const char *ssid = "your-ssid"; // Change this to your WiFi SSID
const char *password = "your-password"; // Change this to your WiFi password
void setup() {
WiFi.enableIPv6(true);
// Manually connect to WiFi
WiFi.begin(ssid, password);
// Wait for connection
while (WiFi.status() != WL_CONNECTED) {
delay(500);
}
// Initialize at least one Matter EndPoint
OnOffLight.begin();
// Matter beginning - Last step, after all EndPoints are initialized
Matter.begin();
if (!Matter.isDeviceCommissioned()) {
log_i("Matter Node is not commissioned yet.");
log_i("Initiate the device discovery in your Matter environment.");
log_i("Commission it to your Matter hub with the manual pairing code or QR code");
log_i("Manual pairing code: %s\r\n", Matter.getManualPairingCode().c_str());
log_i("QR code URL: %s\r\n", Matter.getOnboardingQRCodeUrl().c_str());
}
}
void loop() {
delay(500);
}