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Copy file name to clipboardExpand all lines: CHANGELOG.txt
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Cocos2d-html5-v2.1.6 @ Sep.19, 2013
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* Improved Sprite, Node, LabelTTF class define from separated code to combined code for maintainability, now it is clean and clear
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* added a new sample game "Fruit attack" which works great on PC browsers, mobile browsers, and can even be run natively as an android and iOS app with JSB
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* cc.Sprite and its subClasses's texture has been replaced from DOM element to cc.Texture2D on Canvas mode
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* Improved cc.Texture2d for direct using without pre-loading image resources, you don't need to wait resources loading when create a new scene or layers
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* Migrated CCBReader and GUI to Cocos2d-x 2.1.4
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* Improved update function of Action, and avoid using temporary object, it is good for GC and performance
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* Modified LabelTTF's rendering from direct drawing to pre-rendering for performance, 100% faster than before on mobile browser
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* Fixed APIs of HTML5 according to JSB for compatibility, e.g. cc.ParticleSystemQuad has merged into cc.ParticleSystem, please check it on upgrade guide v2.1.5 to v2.1.6(http://www.cocos2d-x.org/wiki/Upgrade_Guide_from_Cocos2d-html5_v215_to_v216)
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* Added Hiding url address bar for mobile browser, please check the template and hello world
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* Re-writed Canvas Mode of RenderTexture to adapt WebGL interface
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* Added frame event, collider and blend type supporting for Armature. Now Armature supports two tools:1.CocoStudio(windows,http://www.cocostudio.org),2.DragonBones(flash, https://github.com/2youyouo2/SkeletonAnimationDesignPanel)
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* Set auto render mode default value to canvas in mobile browsers and WebGL in desktop browsers
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* Bug fix:
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1. Fixed cc.Sprite's displayFrame returns wrong value on Canvas mode.
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2. Fixed cc.LabelBMFont is very slow when calling setString
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3. Fixed a bug of CCBReader that cc.ControlButton doesn't work when its controller is _jsControlled
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4. Fixed a bug of cc.TextureCache that the status of texture is wrong in callback
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5. Fixed a bug of cc.Scale9Sprite that its contentSize is wrong when call setCapInsets
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6. Fixed a bug of cc.TableView's that contentSize is wrong when change datasource
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7. Fixed a bug of cc.Sprite that its children also follow fliped when it was fliped
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8. Fixed cc.Node's nodeToWorldTransform returns wrong value on Canvas Mode
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9. Fixed a bug of cc.LayerColor that represent incorrect opacity passed into init method
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10. Stop listening and remove the event for HtmlImageElement object onload
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11. Fixed cc.ProgressTimer display wrong when its sprite was flipped
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12. Fixed some bugs for actions that set their object property through reference when initiating actions.
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* Known Issues:
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1. Effect Advanced Lens3D doesn't work
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2. ClipNodeTest effects varies in different browsers
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Cocos2d-html5-v2.1.5 @ July.24, 2013
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* Ported engine API to keep the same as Cocos2d-x v2.1.4 API
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* Optimized John Resig's inheritance pattern (cc.Class.extend) with advanced property initialization.
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