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Copy pathCCClippingNodeCanvasRenderCmd.js
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CCClippingNodeCanvasRenderCmd.js
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/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
//-------------------------- ClippingNode's canvas render cmd --------------------------------
(function(){
cc.ClippingNode.CanvasRenderCmd = function(renderable){
cc.Node.CanvasRenderCmd.call(this, renderable);
this._needDraw = false;
this._godhelpme = false;
this._clipElemType = false;
this._rendererSaveCmd = new cc.CustomRenderCmd(this, this._saveCmdCallback);
this._rendererClipCmd = new cc.CustomRenderCmd(this, this._clipCmdCallback);
this._rendererRestoreCmd = new cc.CustomRenderCmd(this, this._restoreCmdCallback);
};
var proto = cc.ClippingNode.CanvasRenderCmd.prototype = Object.create(cc.Node.CanvasRenderCmd.prototype);
proto.constructor = cc.ClippingNode.CanvasRenderCmd;
proto.initStencilBits = function(){};
proto.setStencil = function(stencil){
if(stencil == null)
return;
this._node._stencil = stencil;
// For shape stencil, rewrite the draw of stencil ,only init the clip path and draw nothing.
//else
if (stencil instanceof cc.DrawNode) {
if(stencil._buffer){
for(var i=0; i<stencil._buffer.length; i++){
stencil._buffer[i].isFill = false;
stencil._buffer[i].isStroke = false;
}
}
stencil._renderCmd.rendering = function (ctx, scaleX, scaleY) {
scaleX = scaleX || cc.view.getScaleX();
scaleY = scaleY ||cc.view.getScaleY();
var wrapper = ctx || cc._renderContext, context = wrapper.getContext();
var t = this._transform; //note: use local transform
wrapper.save();
context.transform(t.a, t.b, t.c, t.d, t.tx * scaleX, -t.ty * scaleY);
context.beginPath();
for (var i = 0; i < stencil._buffer.length; i++) {
var vertices = stencil._buffer[i].verts;
//TODO: need support circle etc
//cc.assert(cc.vertexListIsClockwise(vertices),
// "Only clockwise polygons should be used as stencil");
var firstPoint = vertices[0];
context.moveTo(firstPoint.x * scaleX, -firstPoint.y * scaleY);
for (var j = 1, len = vertices.length; j < len; j++)
context.lineTo(vertices[j].x * scaleX, -vertices[j].y * scaleY);
}
wrapper.restore();
};
}else{
stencil._parent = this._node;
}
};
proto._saveCmdCallback = function(ctx, scaleX, scaleY) {
var wrapper = ctx || cc._renderContext, context = wrapper.getContext();
if (this._clipElemType) {
var locCache = cc.ClippingNode.CanvasRenderCmd._getSharedCache();
var canvas = context.canvas;
locCache.width = canvas.width;
locCache.height = canvas.height; //note: on some browser, it can't clear the canvas, e.g. baidu
var locCacheCtx = locCache.getContext("2d");
locCacheCtx.drawImage(canvas, 0, 0); //save the result to shareCache canvas
} else {
wrapper.save();
wrapper.save(); //save for clip
//Because drawNode's content size is zero
wrapper.setTransform(this._worldTransform, scaleX, scaleY);
}
};
proto._setStencilCompositionOperation = function(stencil){
if(!stencil)
return;
var node = this._node;
if(stencil._renderCmd && stencil._renderCmd._blendFuncStr) //it is a hack way.
stencil._renderCmd._blendFuncStr = (node.inverted ? "destination-out" : "destination-in");
if(!stencil._children)
return;
var children = stencil._children;
for(var i = 0, len = children.length; i < len; i++){
this._setStencilCompositionOperation(children[i]);
}
};
proto._clipCmdCallback = function(ctx) {
var node = this._node;
var wrapper = ctx || cc._renderContext, context = wrapper.getContext();
if (this._clipElemType) {
//hack
this._setStencilCompositionOperation(node._stencil);
} else {
wrapper.restore(); //it use for
if (node.inverted) {
var canvas = context.canvas;
wrapper.save();
context.setTransform(1, 0, 0, 1, 0, 0);
context.moveTo(0, 0);
context.lineTo(0, canvas.height);
context.lineTo(canvas.width, canvas.height);
context.lineTo(canvas.width, 0);
context.lineTo(0, 0);
wrapper.restore();
}
context.closePath();
context.clip();
}
};
proto._restoreCmdCallback = function (ctx) {
var locCache = cc.ClippingNode.CanvasRenderCmd._getSharedCache();
var wrapper = ctx || cc._renderContext, context = wrapper.getContext();
if (this._clipElemType) {
// Redraw the cached canvas, so that the clipped area shows the background etc.
context.save();
context.setTransform(1, 0, 0, 1, 0, 0);
context.globalCompositeOperation = "destination-over";
context.drawImage(locCache, 0, 0);
context.restore();
this._dirtyFlag = 0;
} else {
wrapper.restore(); //use for restore clip operation
}
};
proto.transform = function(parentCmd, recursive){
cc.Node.CanvasRenderCmd.prototype.transform.call(this, parentCmd, recursive);
var node = this._node;
if(node._stencil && node._stencil._renderCmd)
node._stencil._renderCmd.transform(this, recursive);
};
proto._cangodhelpme = function (godhelpme) {
if (godhelpme === true || godhelpme === false)
cc.ClippingNode.CanvasRenderCmd.prototype._godhelpme = godhelpme;
return cc.ClippingNode.CanvasRenderCmd.prototype._godhelpme;
};
proto.visit = function(parentCmd){
var node = this._node;
// quick return if not visible
if (!node._visible)
return;
parentCmd = parentCmd || this.getParentRenderCmd();
if( parentCmd)
this._curLevel = parentCmd._curLevel + 1;
var transformRenderCmd = this;
// Composition mode, costy but support texture stencil
this._clipElemType = !(!this._cangodhelpme() && node._stencil instanceof cc.DrawNode);
if (!node._stencil || !node._stencil.visible) {
if (this.inverted)
cc.Node.CanvasRenderCmd.prototype.visit.call(this, parentCmd); // draw everything
return;
}
this._syncStatus(parentCmd);
cc.renderer.pushRenderCommand(this._rendererSaveCmd);
if(this._clipElemType){
// Draw everything first using node visit function
cc.Node.CanvasRenderCmd.prototype.visit.call(this, parentCmd);
}else{
node._stencil.visit(this);
}
cc.renderer.pushRenderCommand(this._rendererClipCmd);
if(this._clipElemType){
node._stencil.visit(transformRenderCmd);
}else{
var i, children = node._children;
// Clip mode doesn't support recursive stencil, so once we used a clip stencil,
// so if it has ClippingNode as a child, the child must uses composition stencil.
this._cangodhelpme(true);
var len = children.length;
if (len > 0) {
node.sortAllChildren();
for (i = 0; i < len; i++)
children[i]._renderCmd.visit(this);
}
this._cangodhelpme(false);
}
cc.renderer.pushRenderCommand(this._rendererRestoreCmd);
this._dirtyFlag = 0;
};
cc.ClippingNode.CanvasRenderCmd._sharedCache = null;
cc.ClippingNode.CanvasRenderCmd._getSharedCache = function () {
return (cc.ClippingNode.CanvasRenderCmd._sharedCache) || (cc.ClippingNode.CanvasRenderCmd._sharedCache = document.createElement("canvas"));
};
})();