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Previously, we would output code like this:
INPUT("arg0i", NONDET(int));
helloworld.fun:(I)I(NONDET(int));
We now output code like this instead:
tmp_object_factory$1 = NONDET(int);
INPUT("arg0i", tmp_object_factory$1);
helloworld.fun:(I)I(tmp_object_factory$1);
This means that the correct value of the argument to helloworld() is
picked up. It also simplifies the code, as we now use the machinery
built to deal with pointers for all types, with just a minor tweak for
booleans.
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